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originally posted in: Buff primary weapons
Edited by Erijian: 8/28/2016 3:59:48 AM
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*WALL OF TEXT* Nah, primaries when compared to OTHER PRIMARIES are in the best place they've ever been in in regards to PvP balance. The only things underwhelming are high impact Pulse Rifles and Auto Rifles. Everything else fills a specific role, and have blatant disadvantages when attempted to be used outside of said role. I'd listen to an argument that claims MIDA, TLW, high RoF Pulse Rifles, and high RoF Auto Rifles are too consistent outside of their intended range though. The common thing with those weapons is that they're all fast firing and pretty forgiving because of that aspect. Also Bloom needs to go like you mentioned; RNG shouldn't decide whether you win or lose a gunfight..But we'd have to see if HandCannons start to overshadow Scout Rifles once again. Specials when compared to primaries are of course going to be stronger. The issue here is that Bungie has done a terrible job balancing special weapons in regards to the direction they're taking primary kill times; making them slower. Sniper Rifles can shoot twice before most primaries can kill, and can somewhat consistently ignore primary fire due to how flinch and reticule recentering works. They're also consistent in ranges outside of long range, going into the territory of Sidearms and Fusion Rifles. Shotguns are able to warrior a player before they can kill them almost all the time, BUT I personally find Shotties well-balanced as they have an intended range of use and can't be used outside of it to their full use. They appear to have consistency issues right now, though.. Anyway; most Fusion Rifles can charge up before a primary weapon can kill them, but suffer from projectile travel time at all ranges alongside bullet spread. There's also the issue of projectiles vanishing if you die mid-burst which is a blessing for the person on the receiving end, and a curse for those who like to use them. Sidearms are Sidearms and I have little to no experience with them..So yeah; if there's a Sidearm wizard out there that can teach me about Sidearms I'd love that. All I know is that they remind me of TLW in regards to kill time. How they should do these things, I have no clue. Either adjust the special weapons a bit and risk making them too niche, or buff primary weapons a bit and potentially throw off the balance of primaries yet again. Maybe both. [spoiler]Just my two Glimmer on the matter.[/spoiler]
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