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originally posted in: Buff primary weapons
Edited by sam_LFDY: 8/28/2016 10:33:21 AM
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  • I'll put my bit in then, if KD means validity to arguments - mine is fact. Primaries need a massive buff, across the board. Specials are horribly overpowered (every special weapon class) compared to primaries. There's a reason that every pro player runs out with their sniper or shotgun first, they're more likely to win with those opposed to primaries when they have ammo.

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  • Really though? What type of buff do you suggest then? When im using a scout rifle, I have fair gunfights with most people. Snipers though, I do lose most of the time. Simple because the flinch isn't enough. If your staring down your scope and someone is hard scoping you just flank them? Snipers have always and should remain one shot to the head. I don't run around with a sniper since I'm not actually proficient enough, those who are then I don't blame them if they have the skill.

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  • Scouts are fine, they've never had an issue throughout the history of the game. Handcannons need bloom removes entirely, decrease their effective range, remove LitC perk from the game. All Auto Rifles should be reverted back to vanilla state, they've been trash ever since. High Impact and Medium Impact Pulse Rifles need faster times between shots by 15% and a damage increase of 10%.

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  • Also I forgot, remove flinch from ALL primaries. Only secondaries and Heavies should be flinched. That creates more incentive to play with primaries

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  • 1
    This actually seems like a good idea.

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