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Destiny

Discuss all things Destiny.
Edited by mus: 8/28/2016 3:09:20 PM
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mus
mus

Buff primary weapons

It's time to buff primary weapons. They need to be the best weapons in the game, at this point in the game primaries have been nerfed so many times that you'll be better off running around with a shotgun all game. Hand canons and auto rifles don't have enough range to challenge any snipers. Weapons (minus hand canons) can't kill fast enough to counter shotgunners (especially in a meta where thunder strike/juggernaut/force barrier are very common). In the next patch some things need to be done about primaries. NO MORE NERFS. We are done with those. [b][u]-give hand canons back the accuracy they had before 2.0 -give pulse rifles back their damage they had before 2.0 -give auto rifles back their damage they had in vanilla -scouts may stay the same, they were always inferior to hand hand canons except at long distance. [/u][/b] Bump if you agree. Edit: here is what I predict will be nerfed because we all know the word "buff" is not in bungie's dictionary. -Grasp of Malik archetype damage nerfed to 19 headshot, less range -Medium impact hand canons bloom mechanic intensified, they're being used too much -increased control will not provide Titans with significant lateral movement speed anymore, Titans were never meant to be so fast, it's not how we want you to play the game -blink strike lunge distance nerfed, we find blade dancer had increased usage since the last patch -the hawksaw archetype of pulse rifles will be removed, all weapons in this archetype will be transformed into the slightly slower firing archetype (nirwens). We thought it wasn't fair that nirwens took the same amount of shots to kill as the hawksaw, but shot slower. ........ Add to the list of things Bungie will nerf

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  • I'd go further and target certain weapons that had their exotic/legendary perks changed. I disagree on your change to the archetypes (specifically the Hawksaw one as I see no game breaking quality) but bringing but the arch types like HSP/Messenger and not reducing damage across the board to compensate would be better. Personally, I don't see why Bungie remove the increased damage from the hip on TLW. What made it broken was the glitch of ADS, and that is gone. Bring back the damage on the exotic perk and keep the weapon the same. 2 tapping in CQC takes good hip fire aim and isn't game breaking. Consistency for the weapon types needs to be well... consistent? It's weird how only certain archetype of guns (looking at Hawksaw types) can thrive in one meta, but be destroyed the next because another archetype in the same gun type is better at the time.

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