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Destiny

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Edited by mus: 8/28/2016 3:09:20 PM
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mus

Buff primary weapons

It's time to buff primary weapons. They need to be the best weapons in the game, at this point in the game primaries have been nerfed so many times that you'll be better off running around with a shotgun all game. Hand canons and auto rifles don't have enough range to challenge any snipers. Weapons (minus hand canons) can't kill fast enough to counter shotgunners (especially in a meta where thunder strike/juggernaut/force barrier are very common). In the next patch some things need to be done about primaries. NO MORE NERFS. We are done with those. [b][u]-give hand canons back the accuracy they had before 2.0 -give pulse rifles back their damage they had before 2.0 -give auto rifles back their damage they had in vanilla -scouts may stay the same, they were always inferior to hand hand canons except at long distance. [/u][/b] Bump if you agree. Edit: here is what I predict will be nerfed because we all know the word "buff" is not in bungie's dictionary. -Grasp of Malik archetype damage nerfed to 19 headshot, less range -Medium impact hand canons bloom mechanic intensified, they're being used too much -increased control will not provide Titans with significant lateral movement speed anymore, Titans were never meant to be so fast, it's not how we want you to play the game -blink strike lunge distance nerfed, we find blade dancer had increased usage since the last patch -the hawksaw archetype of pulse rifles will be removed, all weapons in this archetype will be transformed into the slightly slower firing archetype (nirwens). We thought it wasn't fair that nirwens took the same amount of shots to kill as the hawksaw, but shot slower. ........ Add to the list of things Bungie will nerf

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  • Only legendary hand cannons should have the range they had before 2.0, remove the accuracy buff on last word that it got from the last patch, and keep thorn as is. Auto rifle sounds fine, stop making them into this retarded "close range menace" nonsense they want them to be so bad, autos will never be good at close range, and since they cant ever be they are never in optimal range. Do not give pulse's their damage back before 2.0, keep it as it is now, they're so balanced now. Give scouts more ammo in the magazine and buff medium rate of fire damage to make any combination of 4 shots to on some one to kill (aka make 4 body shots kill or 3 bodies and 1 head, etc). Nerf faster rate of fire scouts, killing in the same head shots as medium rate of fire ones makes medium rof ones pointless. Make high impact scouts able to 2 shot with low armor.

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