That is just a ridiculous statement, a weapon with huge impact should compete at medium range all day. Seeing as it is a paced, hard hitting gun...
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You realize range and impact are different stats, right? So just because it has high impact doesn't mean it should out-gun snipers in their sweet spot. Even high impact scouts can't do that, and there's a better argument for making [i]them[/i] anti-sniper weapons.
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Yes but if im in optimal HC range doing max damage with no fall off, i should cause enough flinch to challenge a sniper.
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Why? That's not the case for any other weapon, so why should HCs be special?