I do believe the problems is within the code. And please read the rest of this before you get p*ssed and respond. What I mean by that is they should put something in the code that checks everyones network stats during the flight and pick the best host accordingly. Technically its not the code its the host being someone with a bad connection. But instead of relying on everyone to have a good connection they could implement what I said above which would fix most of the connection issues(dedicated servers would fix all of the connection issues). What I said above would only fix the connection issues.
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