Nope. Specials and heavy are supposed to $#!+ on primaries, which is why special ammo and heavy ammo is harder to come by. Melees and grenade are obviously going to be better at damage. And I hope i don't have to explain why supers perform way better than primaries
Honestly I think the game is the most balanced it's ever been. Maybe buff auto damage/range a bit but that's it.
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so you think a striker melee should keep doing 160 damage? (180 is enought to kill a low armor guardian) also why cant a bladedancer catch up to others when they are running away? bladedancer needs to be able to move faster at a sprint or something so that strikers cant just skate away
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[quote]Nope. Specials and heavy are supposed to $#!+ on primaries, which is why special ammo and heavy ammo is harder to come by. Melees and grenade are obviously going to be better at damage. And I hope i don't have to explain why supers perform way better than primaries Honestly I think the game is the most balanced it's ever been. Maybe buff auto damage/range a bit but that's it.[/quote] Special ammo is not in any way hard to come by. Dumbest thing I've ever heard.
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Far from balanced
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That would be fine if UR remote didn't exist and how much sniping is dominating the game since scouts don't hit fast enough to really affect snipers through flinch and nothing else has enough range to close the gap without getting shotgunned.