The max grenades i can throw during my super (just sitting there mashing right bumper) is 12. When i wear HotPF, this is increased to 14.
A difference of [u]two[/u]
If you have gift of the sun on (when i originally made this thread), the difference is [b][u]one[/u][/b]
Doesn't really scream exotic does it? The Added Agility is nice, but it does not make it exotic really.
Keep the Name [b]"Praise the Sun"[/b] of course but here are some ideas:
[u][b]Suggestions:
[/b][/u]
-Kills during radiance increase the duration of Radiance (a noticable ammount)
-Increased radius of SoF AoE [u]and[/u] Allies with the SoF buff are given an overshield
-Grenades do increased damage during your super
-Grenades blind targets
-Don't have it grant radiant will because its only a 3 second difference, which makes a slight difference, but its boring.
-Maybe reduce your melee and grenade cooldowns (additionally while not in radiance?)
[b]Notes:[/b]
SoF needs a visual AOE so my team can differentiate.
It would be really great to have the perk that extends the duration because if its actually good, i can use a sword while in radiance in PvE for a good reason.
[u]Personal note:[/u]
So many exotics needs to be worked on, Im mentioning this one because of my personal attachement and what i went through to get it.
-Since day one I saved up every single mote every week for when xur would sell chest engrams(30-50 engram I can't rememeber)
-Got it 2 weeks before xur sold it
I'm really disappointed in bungie for nerfing exotics and perks, maybe one day when they have an exotic that grants a free grenade and melee for every perk, then we can have some actual interesting exotics.
Edit: I'm surprised at the amount of likes. Glad i'm not the only one.
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Y2 HoPF is a garbage. Y1 we have fun with it. a real exotic. Sunsinger is become garbage subclass. In general..Many of stuff was fun in Y1 become garbage in Y2. And most of Y2 exotics are garbage. Like the perk.."Orbs Will carge the melee or grenade when super is full" First...During raid..we want to use orbs for super only...don't care about melee...it will not kill the boss. Second...that perks are more stupid ...because it will make all the orbs disapear if we step on it when our super, grenade and melee full..!!! And they never fix that Perk ever...!! The other perk that give glimmer when we pick primary ammo. well It only give us like 5...what the hell??? Give us 500 then it will make the perk worth. I can produce more glimmers by meleeing the weakest minions (with a correct ghost)..in few second than pick up the ammo.