All the enemies have a red or yellow bar.
~[i]TheGreatNike[/i]
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Does that mean if i turn on colorblind mode it will make all lag stop?
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Well played.
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Edited by Grandhall22: 8/30/2016 4:39:38 PM
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Much better!
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Let me finess them cheeks
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Actually yesterday, i was on Mars. The enemies kept being frozen and sometimes moved from place to place like teleporting. Really weird !
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Your joke made me sick. 🤒
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Bravo old chap *insert slow clap emote*
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*Yoda hmmm* A good pun, that was.
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HUE HUE HUE
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it gets so bad at the cosmodrome that i had to report a dreg for lag switching
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(b^.^)b
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Wow.......... [i]~My name[/i]
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LOL But for reals, I've never noticed PVE lagging so much in Y1 or early in Y2. Honestly, I think its possible they reduced the amount of servers they have to save money because they don't have the player population they once did back in Y1. I'm not a cpu expert or anything, but it seems to reason that Less servers = less bandwidth = more lag. Why pay for bandwidth for 15m people playing at once when your total population is less than 7m?
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My yellows are pink. :<
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Ah I see what you did there.
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Edited by Ж: 8/30/2016 3:06:41 PMNike your posts are so popular lmao. 3 diff posts all at the top of trending.
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I laughed
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Edited by jnikoley: 8/30/2016 3:17:34 PMDestiny is the only game I've played where AI lags. I have a theory on why Destiny lags so much compared to other games: I believe bungie has a very peculiar connection scheme. It's not pure P2P as we are led to believe. I use a netduma, so I see where the other connections are located. I can also click on a connection and see if it's a player, or server. I've noticed in every game I play, there's a dedicated server, however, we arent connecting through it to one another, but instead, it acts as a "referee", verifying our kills. This is why you can often kill someone in PVP without any damage numbers showing up, and/or the kill feed lags many seconds behind the kill. Basically, your machine and the enemy players machine are talking to one another P2P for player positioning and weapon orientation. When you get the kill, you send that info to the server, the server issues a kill command to the other player, gets a confirmation back, then sends you the data. Basically it's a mess, with far more latency than pure P2P. Keep in mind my theory is just that, and is based on my observations, not from any official Bungie source. Edit: Reading this, it all makes more sense to me: http://www.gdcvault.com/play/1022247/Shared-World-Shooter-Destiny-s (Credit to SebastienC for the link). I believe this is not the ideal connection scheme for PvP. It makes perfect sense to use it in Destiny's PvE, though. For PvP, I'd much prefer a traditional P2P connection with CBMM. Dedicated servers would be nice too, but I'm not holding my breath.
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Hey, how's the weather?
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Im just gonna leave. <3
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Are you Canadian?
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you ⬆
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Oh how I laughed so much... Please someone call a doctor, my sides need stitching. No seriously.
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Zing!