Open at your own risk.[spoiler]These are some ideas for the next patch but I want to make the perfect list with ideas from the community! This list has been modified to work with the recent patch. If you didn't like something let me know! But it's all down to personal preference
Titans
-Momentum from Titan skate is reduced by 20%
Sunbreakers.
-Pressing your melee button will do a melee attack for hammer of sol but suncharge will upgrade it to an uber attack like it already is
-Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 it'll do another 170 damage)
-Thermites get a damage buff (15% buff)
-Firekeeper will allow grenade kills to make sunspots
Strikers
-Shoulder charge gives a agility boost, but minus recovery
Defenders.
- There is a timer for the bubble (like a positive buff like red death or solar double down ) on the side but will still recharge.
-Force barrier gives you a timer on how long it lasts for (like the bubble)
-Armor of light shields recharge while in the bubble
-Blessing and weapons get a 5% buff to duration and effectiveness
-The bubble will suppress any enemies inside
Hunters
Gunslinger.
-Swarm grenade does more damage (about 30% more)
-Gamblers dagger boosts strength
-Undo the tripmine damage Nerf
Bladedancer
-Arcbolt grenade does more damage. (104 damage: applies to stormcaller)
-Flux grenade now has 4 rapid pulses of damage (about 30 damage per tick) along with the final explosion damage of 140
-Invisibility is enhanced
-Showstopper will act like dark drinker instead is staying in one place
-Fleet footed gives you an extra jump
Nightstalkers.
-Vanish in Smoke bombs last 10 seconds with lockdown on
-Marked targets will appear on allies radars and screen with keen Scout
-Courage of the pack grants bonus agility
Warlocks
-Glide is faster
-The Ram only affects voidwalkers armor
Voidwalker.
-Nova bomb no longer damages you
-Bloom explosions now do more bonus damage
Sunsinger.
-Solar wind is more effective
-Solar grenades burn the target regardless of anything
-Radiance decreases melee cool down at the same rate as grenades.
-Song of flame shows a ring of fire to show allies the effective range of it.
-Radiant skin will give allies more armor
-Max range of radiant skin and song of flame increased to 18 meters
-Gift of the sun boosts helps to recharge your next grenade
-Viking funeral grants a larger damage bonus (one stack is the same as melting point)
-Sunburst occurs 60% of the time
Stormcallers.
-Pulsewave grants even more agility
-Stormcaller melee chain lighting will chain up to a max of three targets
-Rising storm is even more effective
-Stormcaller super chaining will only activate when targets are in front of you
Weapons
Autos
-medium impact autos get a 4% damage boost. (Like Zhalo arch types)
-Low rof get a 3% damage buff
-Slight stability boosts on all autos except high rof
-hip fire Reticle changed to a square
-mag boost on all low rof autos (except Suros regime)
Pulse rifles
-Small increase in damage by roughly 2 or 6% to low and medium rof in order to compete with autos
-Slightly decreased dps falloff
-hip fire Reticle changed to a circular shape
Scouts
-Damage against ai is increased by 6%
-Accuracy at close range is decreased while accuracy at long range is increased
Hand cannons
-Hip fire reticle changed to a circular pattern
Snipers
-When taking damage, snipers will flinch more
-Movement speed while this weapon type is pulled out slows down walk speed
-Aim assist is lowered by 30% on all legendary high impact snipers. Low impact stays the same
-low impact types will get a mag boost
-Low impact ammo reserves for pve boosted
Fusions
-Can hit critical shots
-blast pattern will always be in a circular pattern
-Base dps is increased across the board by 3%
-Reticle size decreased for more reliable shooting when hip fire is active
-Reserve ammo boosted
-Glass half full is available to all fusions
Shotguns
-Stability increased by 10 on all shotguns
-reload increased by 15 on all shotguns.
-Shot package brought back
Sidearms
-Increase in base stability
-Hipe fire reticle changed to a square
-added full auto as a perk to drop on a sidearm
-Machine guns
-Stabilty decrease on high impact machine guns
-Range is slightly increased on fast firing machine guns
Swords
-Blocking will reduce even more damage
Exotics (and legendaries)
The chaperone
-Range boost
-Precision scaler increased (224 to 250 on players)
Immobius
-Hand loaded replaced with hammer forged.
-Changed impact and rate of fire to medium impact and medium rate of fire
Hereafter
-Magazine boost (4 to 5)
-Blinding effect is larger and procs faster
Black spindle
-Scope when ads changed to green instead of blue (to show its of hive origin)
-Ammo reserves increased
Pocket Infinity
-Brought up to year two.
-Mag boost (3 to 4)
Sleeper simulant
-Shots that hit enemies will bounce towards other enemies
-Replaced injection mold with perfect balance
-Replaced hip fire with surplus
Hawkmoon (HAWKMOON!!!!)
-Luck in the chamber bullets do a little more damage. (105 to 114)
-Reserve ammo boosted (by about 13 rounds)
First curse
-reload increase
-Accuracy at longer ranges is more reliable
-When the first curse perk is active, you gain a damage buff by 2%
No time to explain
-Muzzle flash decreased
-Sight changed to the Strangers rifle sight
Red death
-Replaced snapshot with reinforced barrel.
-Replaced unflinching win reactive reload
Zhalo supercell
-Lightning fx when aiming down sights is lowered (like bad juju was)
-Chain lighting happens more often
-Replaced braced frame with extended mag.
-Stability boost to bring it up to 52 on the stability chart
-Fabian strategy
-Mag boost (40 to 58)
-Stability boost (let's be honest it's needs some love)
Hard light
-Recoil bounce is reduced
General
-All year one vendor weapons and armor are available in year three
-Legacy engrams from Xur cost less
-Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290
-Taken captains have a 10 second cool down until they throw another blinding bubble
-Taken psions will multiply less
-SRL returns
-Twilight Garrison and Tarentella drop chances increased by 18%
-Fast Rez armor drop chance reduced by about 19%
-Damage over time fire bug fixed
Perks:
https://www.bungie.net/en/Forum/Post/208106233/0/0
Shoutout to that guy for making that list!
You want to make the game better? You make buffs not nerfs!
Let me know what you liked and didn't like!
[/spoiler]
Have a good day :)
English
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I didn't read the rest of ur post, being able to see how long ur bubble last sounds good but the reduction to Titan skating makes me want to just slap u. I main warlock but play on all character types and I appreciate the uniqueness of all of them. In my opinion warlock's are the most dull currently due to the nerfs
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I'm gonna have to update my list since the latest Bungie patch hit
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Now why do hunters only receive buffs and Titans only receive nerfs. Bungie is not as stupid/thick as you think they are, they're not gonna completely overpower one class. Things are fine the way they are now, I don't understand you people.
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Did you see what I did with Sunbreaker and defender?
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Read every word. Hell yes.
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You read.....every single word...of my list?! Damn. That's commitment
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Edited by Jerboi: 8/31/2016 2:16:07 AMPeople's opinions of how pvp should be interest me. I just so happen to agree with the strong majority of what you said. Bravo!
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Thanks man! I've been putting this list together for maybe the past........6 months