I do not agree with your bit on exotic quests (among other points). Most of the exotic quests were just as grindy as their year 1 friends, I can't think of one that didn't make you rip your hair out in frustration. Whether it was waiting for public events/certain days (sleeper simulant), farming ultra rare planet material drops and having to do more complex heroic strike (all 3 swords), having to use imprecation and wait forever (first curse), using last word (if you have it) to do especially well in crucible (the chaperone), completing a VERY long questline after you finish the main TTK story (Boolean Gemini), completing the raid at least once and collecting almost every calcified fragment (touch of malice), or completing a very hard side quest added onto a normal hard story mission (black spindle), they were all long and/or arduous.
The only ones that were "easy" were the class exclusive weapons. And those required sacrifice on your part by dismantling a certain type of weapon to get them, and legendary drops were pretty sparing in the first few weeks of TTK when you needed them all to get to a decent light level.
I thought they were all on equal level as year 1 exotic quests. I actually did some of the year 1 exotic quests faster, that being aside from the fact that there were only five (I think) questline exotics year 1 and there are numerous in year 2. [Thorn, super good advice, pocket infinity, bad juju, and invective. Yeah, five.]
I do agree that non quest exotics in general are too easy to get thanks to three of coins, those things made exotics into mostly infusion fuel.
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