Can we please fix blink strike? It's probably the worst charged melee in the game right now, for a few simple reason:
1) It almost [u][b][i]never[/i][/b][/u] proc's in the appropriate range.
2) The appropriate range is still .7 meters below a warlocks [b]base[/b] melee range.
3) Half the time, when it does proc, it doesn't connect with your opponent! It's like in the old days of the Cryptarch. You would roll a legendary engram and then re-roll it. You roll to get it to proc, and then you roll again praying it will actually connect!
Possible solutions:
1) Fix the hit detection (duh).
2) Give it Amplitude range. This way it won't be nearly as severe a punishment when it doesn't proc. It would also not be overpowered, as unlike amplitude, blink strike has a lunge forward.
If anyone reads this, give me opinions on why I'm right/wrong, and/or possible solutions.
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Edited by Atypical Typo: 9/1/2016 2:20:36 AMYep...and they nerfed its range by 50% and put and additional delay for escape artist to proc.... 2 nerfs in one strike for a melee that has never been good