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#feedback

Edited by SlowDancer13: 9/1/2016 11:28:24 AM
25

Blink Strike (And It's Many Problems)

Can we please fix blink strike? It's probably the worst charged melee in the game right now, for a few simple reason: 1) It almost [u][b][i]never[/i][/b][/u] proc's in the appropriate range. 2) The appropriate range is still .7 meters below a warlocks [b]base[/b] melee range. 3) Half the time, when it does proc, it doesn't connect with your opponent! It's like in the old days of the Cryptarch. You would roll a legendary engram and then re-roll it. You roll to get it to proc, and then you roll again praying it will actually connect! Possible solutions: 1) Fix the hit detection (duh). 2) Give it Amplitude range. This way it won't be nearly as severe a punishment when it doesn't proc. It would also not be overpowered, as unlike amplitude, blink strike has a lunge forward. If anyone reads this, give me opinions on why I'm right/wrong, and/or possible solutions.

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  • [quote]Can we please fix blink strike? It's probably the worst charged melee in the game right now, for a few simple reason: 1) It almost [u][b][i]never[/i][/b][/u] proc's in the appropriate range. 2) The appropriate range is only as far as a warlocks [b]base[/b] melee range. 3) Half the time, when it does proc, it doesn't connect with your opponent! It's like in the old days of the Cryptarch. You would roll a legendary engram and then re-roll it. You roll to get it to proc, and then you roll again praying it will actually connect! Possible solutions: 1) Fix the hit detection (duh). 2) Give it Amplitude range. This way it won't be nearly as severe a punishment when it doesn't proc. It would also not be overpowered, as unlike amplitude, blink strike has a lunge forward. If anyone reads this, give me opinions on why I'm right/wrong, and/or possible solutions.[/quote] It actually has less range then warlock melee after the nerf. And why the hell did they nerf fast twitch because all it did was give you warlock ranged melee MORE OFTEN not even all the time like the warlock melee which always has that range and sometimes additional abilities but using fast twitch takes away hunter melee abilities. So why was a fast twitch nerf even necessary?? Just wondering

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