Can we please fix blink strike? It's probably the worst charged melee in the game right now, for a few simple reason:
1) It almost [u][b][i]never[/i][/b][/u] proc's in the appropriate range.
2) The appropriate range is still .7 meters below a warlocks [b]base[/b] melee range.
3) Half the time, when it does proc, it doesn't connect with your opponent! It's like in the old days of the Cryptarch. You would roll a legendary engram and then re-roll it. You roll to get it to proc, and then you roll again praying it will actually connect!
Possible solutions:
1) Fix the hit detection (duh).
2) Give it Amplitude range. This way it won't be nearly as severe a punishment when it doesn't proc. It would also not be overpowered, as unlike amplitude, blink strike has a lunge forward.
If anyone reads this, give me opinions on why I'm right/wrong, and/or possible solutions.
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Edited by Ms Felicity: 9/1/2016 5:37:25 AM[quote]2) The appropriate range is only as far as a warlocks [b]base[/b] melee range.[/quote] Warlock [b]base[/b] melee range = 6.0m Blink Strike = 5.3m Thunderstrike + Amplitude = 10.0m What I would like to see is a separate button for melee overrides. And when we use Blink Strike we just blink 5.3m forward unless we have a target within range, then we blink to the target and shank 'm. Or maybe, change Blink Strike to where you lunge through your enemy and you slice them along the way landing behind them after the lunge.