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#feedback

Edited by xXxander H0RN: 9/6/2016 8:10:55 PM
51

Add infuse to year one raid gear

Edit: I've read many of the replies that this post brought and decided to make it a little more specific see what you guys think and see if we can get a comment from Bungie. One very good point was made that all year one gear would be unfair because much of it is now unattainable thus new players wouldn't have the chance to get it. That's why i changed the title to yr1 raid gear. Another good point was that the raids would be too easy for those with current max light. So below i have a couple ideas. First bring hard mode for yr1 raids, Vault of Glass and Crota's End, up to par with yr2/yr3. Also only allow drops of the infuse versions of the raid gear drop in hard mode. Granted the armor perks may need to be reworked a little. The next suggestion I have is make the Primary raid weapons exotic and leave the perks and elemental damage just as they were before. Though I hope they leave the drop rates the same as I know some people played forever to get some of them. If this option is chosen they would also have the chance of returning elemental trials primary weapons by making them exotics as well. Thanks again for the likes guys. Hopefully we can get them to change their minds, fix this, and make some great gameplay relevant again. I understand that it would take time because of the changes that would have to be made. You advertise getting the whole collection with rise of iron the same as you did with ttk however no one plays the first 2 raids anymore because the gear is obsolete. With rise of iron or an update shortly after I'd love to see infuse be added to year one raid gear so new players can experience vault of glass and Crota's end and veterans have a reason to revisit them. Even if we only get armor infuse I'd be happy because everyone still has reason to play the old raids again and get rewards.

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  • Well this was my idea for the raids at least OK the idea is the way the can bring back the old raids and not mess up current progression is to-     First: raise the light levels to weekly strike difficulty levels(third difficulty mode)     Second: replace all armor drops with replica armour of the raid gear with 3 light level and have it act like spectar armour(so you get the looks without making The current content obsolete)     Third: replace the weapon drops with the knock off versions they have now, but also do the 3 light level thing so you cannot gain addition light from the old raids     Fourth: add a special raid ghost for these activities. Addition idea: if you have the vex or necrochasm you can do a quest involving these raids to get them upgraded to the yr2/3 versions. Lore explanation: The guardians get ahold of golden age VR technology and use it to help train the newer guardians. They have the VR machines set to simulate the big events of current history(vog, CE, kf) and for completing these simulations the vanguard reward the guardians with new armour and weapons.(that's how there is multiple sets of the raid armour rolling around, they are not the original pieces but replicas.) Tl;Dr-to bad you have to read it all :( ------------------------------------------------ Alex red bb/Mecha75 Edit:addition ideas added from comments [quote][quote]Could relate too the siva tech[/quote] This ^^^^    By up'ing the light level and transform the enemies into current story enemies (i.e. If they did this last year then Atheon would be Taken).  They could reskin the armor and raid weapons to reflect those changes as well.  Add to it that they drop at the max light of the new Normal raid (i.e. Max light would be 320 right now. Infusible though).[/quote] Clarification edit: this idea is also meant to continue on as we get new raids ex: when the rise of iron raid is released kings fall would be added, then when the next raid is introduced the rise of iron would be added to it. Then there will always be that much extra to do. Without taking away from the current content.

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