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Edited by Zoey: 9/14/2016 10:36:14 AM
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We've wanted elemental primaries back for PvE for a year... We still don't have them We've want more powerful primaries in PvP for a year... We keep getting nerfs instead We've wanted CBMM to come back for a year because SBMM is horrible... We still don't have that We want actual communication with the devs... We still don't have that Bungie might listen on some fronts, but the bigger issues of PvP (balance and matchmaking), and the bigger issues in PvE/rewards (e.g. elemental primaries) are still ignored completely because they're too proud to admit they f**ked up and keep insisting that they're right.
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  • On reddit the devs communicate with us. The nerfs are only for balancing reasons. The only thing I agree with you on is the SBMM feature.

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  • Edited by Zoey: 9/14/2016 10:41:37 AM
    [quote]On reddit the devs communicate with us.[/quote]Maybe every so often sure, but it's not actual communication, thought out discussions, it's generally a comment here and there with no real replies afterwards. That's not really "communication" [quote]The nerfs are only for balancing reasons.[/quote]No the nerfs are because they're afraid of power creep, they said it themselves. However, that is the most bullshit reason I've ever heard to tear weapon classes down to where they are now. Hand Cannons need to hit their target. Low RoF pulse rifles need to two-burst. Low RoF auto rifles need a buff. This game at it's core is a move-and-shoot, like Titanfall, not a point-and-shoot, like CSGO, like they're trying to make it, and it's never going to work.

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  • Actually the nerfs are because half the community can't stand getting killed and if they get outplayed it's obviously the gun. So nerf it right? Because that makes more sense than buffing everything else up. There's absolutely no reason for high RoF pulses to kill in the same amount of bursts as a low RoF pulse. Where does that make sense? Why would you use a low RoF when 3 bursts kill either way. Red death needs its 2 burst back, hand cannons need ghost bullets removed. The time to kill is so low from what it was in year 1. I miss year 1

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  • [quote]Actually the nerfs are because half the community can't stand getting killed and if they get outplayed it's obviously the gun. So nerf it right? Because that makes more sense than buffing everything else up.[/quote]I mean yeah they've said it's because they don't want power creep, but this is also a factor. Little Timmy doesn't like dying even though better players will always be better players, but y'know what does that matter when you can just break literally every weapon type and shut the whiners up for a day before they call nerf on the next thing ¯\_(ツ)_/¯ [quote]There's absolutely no reason for high RoF pulses to kill in the same amount of bursts as a low RoF pulse. Where does that make sense? Why would you use a low RoF when 3 bursts kill either way. Red death needs its 2 burst back, hand cannons need ghost bullets removed.[/quote]Yep [quote]The time to kill is so low from what it was in year 1. I miss year 1[/quote]Me too man... Me too...

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  • But all the little Timmy's and Jimmy's want those things changed they'll stay the same and they'll ruin more weapons

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  • Basically yeah. Once one thing gets nerfed, cry about the next meta until that gets ruined, repeat until we're fighting with pillows because bullets are bad for you ¯\_(ツ)_/¯

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