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#feedback

Edited by DamagingMoth47: 9/22/2016 2:24:49 PM
19

Memory of timur issues

I love timurs artifact..... for the most part The idea is awesome, i love being able to mysteriously manipulate the darkness, but it has a few issues right now (Some halt the flow of the game, others get you killed) 1. If its a "Kill all enemies to progress area" it includes my Timur-ed helper, of whom, i cannot hurt..... so we have to wait for the timer to tick down which can be around 30 seconds of sitting around per enemy [Edit] enemy can be de-timured through punching them again, found this out through further testing [u][b]Suggested fix[/b][/u]: Converted enemies can be damaged by converter or converted enemies dont count as enemies towards the counter 2. Enemies seemingly convert back with full health and shields forcing us to fight a jacked up and fully healed version of what i converted which can switch back to normal and kill us while I'm hugging it for cover [u][b]Suggested fix[/b][/u]: Enemies who convert back have shields bursted and are blinded for 5 secs 3. Their AI is terrible, i know it cant be perfect but having them try to melee an enemy that is WAY too far away for them to hit can be very frustrating [u][b]Suggested fix[/b][/u]: I have never coded AI before so i cannot offer a suggestion to this 4. The convert chance is much too low, it feels like it converts about 30% of the time which is good, except when you think about how most enemies can 1 or 2 hit you, so its either you convert them or die [u][b]Suggested fix[/b][/u]: increase convert chance to 75% or double conversion range (not melee damage range, might be difficult because it seems to be based off of the melee hitting) 5. Converted enemies are too weak to be effective vs their brethren, unless i convert a hydra or captain, they seem to just be a light distraction for a few seconds till the enemy starts ignoring my Timur-ed dude and shoots me instead. [b][u]Suggested fix[/u][/b]: increase damage of converted enemy by 300% Now dont get me wrong, I still LOVE memory of timur, i just feel that it could use a few tweaks before it would be perfect Thank you for your time

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  • [quote]I love timurs artifact..... for the most part The idea is awesome, i love being able to mysteriously manipulate the darkness, but it has a few issues right now (Some halt the flow of the game, others get you killed) 1. [REDACTED] Enemies can be De-timured by punching them 2. Enemies seemingly convert back with full health and shields forcing us to fight a jacked up and fully healed version of what i converted which can switch back to normal and kill us while I'm hugging it for cover [u][b]Suggested fix[/b][/u]: Enemies who convert back have shields bursted and are blinded for 5 secs 3. Their AI is terrible, i know it cant be perfect but having them try to melee an enemy that is WAY too far away for them to hit can be very frustrating [u][b]Suggested fix[/b][/u]: I have never coded AI before so i cannot offer a suggestion to this 4. The convert chance is much too low, it feels like it converts about 30% of the time which is good, except when you think about how most enemies can 1 or 2 hit you, so its either you convert them or die [u][b]Suggested fix[/b][/u]: increase convert chance to 75% or double conversion range (not melee damage range, might be difficult because it seems to be based off of the melee hitting) 5. Converted enemies are too weak to be effective vs their brethren, unless i convert a hydra or captain, they seem to just be a light distraction for a few seconds till the enemy starts ignoring my Timur-ed dude and shoots me instead. [b][u]Suggested fix[/u][/b]: increase damage of converted enemy by 300% Now dont get me wrong, I still LOVE memory of timur, i just feel that it could use a few tweaks before it would be perfect Thank you for your time[/quote]

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