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#feedback

Edited by JungleofTaxemes: 9/23/2016 7:55:12 PM
20

Let autos deal 1.5x critdmg again, instead of the 1.25 it is now. This gives room to remove HC bloom

When you've done this you can buff HC accuracy, give pulses back their 2.0 damage, and give sniper rifles their HANDLING back. [b]Here are some numbers and a reddit thread of someone kind and hardworking enough to figure them out (it wasn't me lol). For reference: a HC is .83s with a single crit. Players do not pace shots, they go for this then run away. This makes a low ROF auto kill in .8 seconds with 6 crits and 1 body: now it's usable if you're accurate, and can fight HCs! it makes medium kill in .8 with 8 crit one body: now it's usable if you're very accurate, and you can fight HCs![/b] it makes the doctrine kill in .67 with all crit.. so lower the bodyshot damage of this a bit to stop it being the only auto worth using, like you nerfed spare change https://www.reddit.com/r/DestinyTheGame/comments/50ntcf/state_of_auto_rifles_reintroduce_the_15_critical/?ref=search_posts If you do this and the other buffs listed above, then people will use primaries again. [b]No, this will not turn the game into CoD, and no one serious about this should think that.[/b] Characters in Destiny move too fast for Halo kill times, especially since we spawn with 1HKO weapons. To stop these being power weapons and resulting in frustrating, lopsided gameplay, there is a minimum lethality primaries need to have. They currently fall short. December to april proved that primaries post pulse rifle nerf were too weak to cope with TG, shadestep, 3x heavy a game and the other terrible features left in it. It also proved that trying to constantly remove special ammo for the game only made it more asymmetrical and it felt bad to play. The reintroduction to UR showed players at large cannot deal with shotgun warriors. The constant cries sniper nerfs showed that we wanted to be able to challenge by moving and attacking with primaries, and getting the first shot off should give us kills. Both of these showed the need for more powerful primaries. We instead got nerfs to everthing else, and buffs that didn't change ANY TTKs. [b]I'm just telling you guys now, because once the Matador 64s rolling in this entire sub is going to be full of 'nerf shotguns' but that isn't the answer. Movement and the lack of being able to punish it with primaries is.[/b] Primaries need to keep up with the pace of the game, and people who are bad at shooters should be dying to primaries a lot. You can't help that, stop trying to help that, it makes the game worse for everyone who is experienced with it. Thanks for your time.

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  • Edited by Angelis101: 9/22/2016 1:52:38 PM
    Dude this post is amazing. Thank you whoever took the time for the math. I agree with part of the sniper nerf. The ability for a mid impact sniper to take out supers was a bit much. But the handling should come back. I can still snipe just fine but I'm sure others feel the pain. Primaries are far to weak. Right now I feel like I have to use a hand cannons or bust because nothing else is consistent enough. Maybe grasp but I haven't been lucky enough to get a good roll on one yet. Also really good shotgun players have always owned the crucible. And weak primaries only reinforced that play style along with shade step and the buff to juggernaut shield a while back.

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