When you've done this you can buff HC accuracy, give pulses back their 2.0 damage, and give sniper rifles their HANDLING back.
[b]Here are some numbers and a reddit thread of someone kind and hardworking enough to figure them out (it wasn't me lol). For reference: a HC is .83s with a single crit. Players do not pace shots, they go for this then run away.
This makes a low ROF auto kill in .8 seconds with 6 crits and 1 body: now it's usable if you're accurate, and can fight HCs!
it makes medium kill in .8 with 8 crit one body: now it's usable if you're very accurate, and you can fight HCs![/b]
it makes the doctrine kill in .67 with all crit.. so lower the bodyshot damage of this a bit to stop it being the only auto worth using, like you nerfed spare change
https://www.reddit.com/r/DestinyTheGame/comments/50ntcf/state_of_auto_rifles_reintroduce_the_15_critical/?ref=search_posts
If you do this and the other buffs listed above, then people will use primaries again.
[b]No, this will not turn the game into CoD, and no one serious about this should think that.[/b] Characters in Destiny move too fast for Halo kill times, especially since we spawn with 1HKO weapons. To stop these being power weapons and resulting in frustrating, lopsided gameplay, there is a minimum lethality primaries need to have. They currently fall short.
December to april proved that primaries post pulse rifle nerf were too weak to cope with TG, shadestep, 3x heavy a game and the other terrible features left in it. It also proved that trying to constantly remove special ammo for the game only made it more asymmetrical and it felt bad to play.
The reintroduction to UR showed players at large cannot deal with shotgun warriors. The constant cries sniper nerfs showed that we wanted to be able to challenge by moving and attacking with primaries, and getting the first shot off should give us kills.
Both of these showed the need for more powerful primaries. We instead got nerfs to everthing else, and buffs that didn't change ANY TTKs.
[b]I'm just telling you guys now, because once the Matador 64s rolling in this entire sub is going to be full of 'nerf shotguns' but that isn't the answer. Movement and the lack of being able to punish it with primaries is.[/b]
Primaries need to keep up with the pace of the game, and people who are bad at shooters should be dying to primaries a lot. You can't help that, stop trying to help that, it makes the game worse for everyone who is experienced with it.
Thanks for your time.
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Edited by Fur Hammerlock: 9/23/2016 11:56:38 PMNo, no no, no. Should Autos and Pulses be buffed across the lacking Archetypes? Yes. Should the unused Hand Cannon Archetyes be buffed? Yes. Should all Hand Cannons lose bloom? No. This would simply break the game once again. Back in House of Wolves, Hand Cannons - most specificially Thorn - dominated the meta for [b]SIX MONTHS[/b] before it was finally fixed. If Hand Cannons lose their bloom effect and have 100% accuracy, their damage needs to be lowered by about 27% (med/high impact archetypes, low impact left alone). Take Eyasluna, for example. It's a 3HK only needing [b]a single headshot and two body shots[/b], that combined with it having a faster firing rate than the 4HK Scouts (Excluding MIDA) is just pure broken. You want more proof? Look at the MLG scene. After Grasp of Malok got banned (obvious Pulse outlier), the only weapon any of the Pros are using is Eyasluna and other 3HK Hand Cannons, and they're dominant [b]with bloom[/b], but you want to remove bloom and think that giving Autos a barely noticeable precision buff will change the meta? You're silly, and so is anyone who believes this. Hand Cannons excluding the Low Impact Archetype are barely balanced with Bloom in the game - removing the Bloom effect would invalidate Scout Rifles and Pulse Rifles, and Auto Rifles would still be invalid making Hand Cannons the only viable Primary weapon if Bloom were removed. ---------------- As for your post about specials ruling the meta right now, that won't change - even if Primaries are buffed significantly. Shotguns and Fusions are favoured (mostly Shotguns) because of Destiny's natural mobility, it makes it too easy to close distances unlike other FPS as, say, Battlefield or Call of Duty. The nature of Destiny in itself favours specials except in extreme cases like House of Wolves' Thorn/Last Word