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#feedback

9/27/2016 5:57:16 PM
18

Reminder that VF and Sunsingers in general still could use some changes.

I want to be as useful as a nightstalker and defender in the raid, VF needs a buff (less perk investment, longer lasting debuff) [b]Note: [i]Most[/i] of the issues i'm concerned with are not related to recent changes(firebolt/Vf/flameshield nerf). SoF, solar wind, New VF tweek, and HotPF are the main points[/b] [b][u]Song of flame[/u][/b] [url=https://www.bungie.net/en/Forums/Post/211127468](thread)[/url] -[u]Needs[/u] a visual AOE rune so my team can know that i'm using it. -It REALLY needs to let my team know that i'm there for them and that i'm not about to go running around spamming grenades unless they are with me. -Perhaps they don't want to steal my orb making kills? (Ally kills while under the influence of SOF could grant orbs?) -Right now i CANNOT get them to notice and utilize this buff. I end up having to chase teammates around frantically which sucks up the entire duration of the super before we get to someone. [b][u]Solar wind[/u][/b] [url=https://www.bungie.net/en/Forums/Post/211376459?sort=0&page=0](thread)[/url] -The ability is broke, it does not do anything noticeable from testing. [u]-Suggestion #1:[/u] A short term minor shield for 2 teammates in the immediate area? Exactly like the Nightstalker's invisibility buff. (support) [u]Suggestion #2:[/u] A ranged cone of melee damage tier burn? I would feel more like a warlock. (offensive) [u]Suggestion #3:[/u] Basically Force push (or taken phalanx), say a guy is charging at you with a shotgun, then you shove him several meters away. Uses up charge no matter if it hits or not. (utility) [b][u]Viking Funeral pve Debuff[/u][/b] [url=https://www.bungie.net/en/Forums/Post/210388024](thread)[/url] -3(or 2.5?) seconds for 5% damage (stacks 3 times but doesn;t reset the timer). Just try actually making use out of this perk. [u]-Suggestion:[/u] 10% for 10 seconds that stacks 2 or 3 times? (something that makes me want to use it over Radiant will) -It takes way too much perk and exotic investment to try to make use out of this perk. [b][u]-Solar grenades[/u][/b] -Opponents are not scared of these grenades, which is important because they seem to be the area of denial type. -Also the only way to use these is if you have sunbreakers, The duration is extremely short. -Its not even possible to keep a player off a capture point with this, the radius is too small. -A sunsinger should have good ranged grenades for area control, they are warlocks. [u]-Suggestion #1:[/u] Solar grenades blind/disorient targets so they do not want to enter them once thrown. [u]-Suggestion #2:[/u] Increase the size or damage of Solar grenades [b][u]Firebolt grenades[/u][/b] -Put simply, you almost have to throw the grenade at the targets face for this to hit them. -This used to be the grenade to use for your super since it actually killed people and could push them -VF was reworked, so this grenade could return to how it was prior. -It's to the point to where i use solar grenade in PvE because at least they look pretty. [b][u]Heart of the Praxic Fire[/u][/b] [url=https://www.bungie.net/en/Forums/Post/210751177](thread)[/url] -Reduced cooldown ability actually only grants one extra grenade during a spamming super from my testing (with or without DIS), I'd really want it to scream "that guys a team player" -You don't need to buff it, just change the perk to something more useful (and hopefully SS support oriented) -The bonus agilty is nice(keep it!), but that shouldn't be the main feature. [u]-Suggestion #1:[/u] Increases the Song of Flame AOE and grants alies a shield [u]-Suggestion #2:[/u] Kills while in radiance extend the duration (noticably) [b]Random stuff:[/b] -Flame shield will use up the charge even if it doesn't apply. Also it does not seem to protect me from a melee, just an FYI if you still think this is a instant melee win ability. -I just don't really find flame shield worth it anymore, since you cannot depend on it when you actually need it. -I feel like bungie is telling me that i can only use fusion grenades/flameshield/Radiant skin. -If I have to switch up my exotics and skill tree perks every-time before i use my super, something is wrong. -Its extremely easy to get shut down, everyone challenges sunsingers at once since they are an easy kill. [b]Using radiance is pure suffering[/b]. [b]TLDR:[/b] Song of flame needs a visual AOE rune, HotPF needs an exotic perk, Solar wind doesn't really do anything, solar grenades need to actually deter people, Viking funeral is extremely awkward to make use of and isn't effective.

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  • Yeah Sunsinger needs to have many perks buffed. Viking Funeral needs to apply a bigger debuff for only one stack that can be refreshed. I would love to see Melting Point levels or somewhere like that. Something noticeable. Radiant Will could also extend the duration of Solar Grenades. Self-Rez needs to be a base ability of Radiance. It is clearly the most useful, just allow Sunsingers to always Self-Rez with their Super regardless of perks. Buff Song of Flame and make the radius obvious. Should also speed super charge for allies in a similar fashion as Memory of Skorri. Allow kills with abilities when using Radiant Skin to heal you like with Cauterize. Fireborn could blind enemies when you activate your super like with Purifier Robes. Solar wind could briefly blind enemies. Flame Shield needs to have a normal cooldown, in fact all melees do except for maybe Brimstone. Sunburst needs to generate orbs on ALL ability kills, not just Scorch melees. I actually really like Angel of Light but it and the Titan Helmet could use a buff. Firebolt grenades need to do year 1 damage again. Only when all of this is done will I consider Sunsinger a good subclass.

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