To those often wondering why people want to keep using the same weapons every expansion...
The reason behind all of it is simply this:
Older weapons are just better over all and they have had a decline in quality since The Dark Below originally launched.
Think back, if you will, to the first vendor weapons and the first set of raid weapons. The vendor weapons were great, easy to use, and had awesome/amazing rolls and perk sets. Raid weapons had unique perk sets and elemental Burns on them, they exemplified the perfect qualities in a raid weapon and those are: Being powerful, being extremely easy to wield, and having something that other weapons of the same type don't have. Even the Vanilla Exotics were amazing as all hell (for the most part, especially after they got some buffs).
Now I know, with the Wraith of the Machine raid they gave the weapons so unique perks that boost their qualities a bit, but they have also made it so these weapons have to be aimed at something bigger than a captain to get the full effects.
Take Genesis Chain for example. It gets focus fire and a perk that grants a firefly effect when using focus fire. Sounds good on paper, but the weapon sways so much that you will only really get the perk to proc. by either luck or aiming at targets with large critical spots. On top of this Auto-Rifles do not have such a good place in PVE anymore as well, making this weapon a "Fun Only Weapon". This would be an awesome auto-rifle it just had much more stability.
Chaos Dogma is another one heralded as the next big DPS machine, but sadly it kicks like a horse so once again you are stuck slowing down your pace and thus lowering it's over all DPS over all unless you are aiming at very large enemies. Once again, it would be great if there were some perks that increased the stability more on this weapon.
On the note of perks, around House of Wolves, they introduce a series of perks that lower a stat and increase another. While this doesn't sound too bad, it really muddied up the pool of perks that already existed, and with most new weapons having worse and worse stats, it has made it so most new earned/gained weapons are instantly trashed. They also decided to nerf a few perks as well (some of which were literately not causing an issue, such a field scout).
Now I know someone is going to bring up the "Well it's a new expansion and you should be trying out new gear just like everyone other MMO/Loot Based game". This would hold true, if it weren't for the fact that most other games, when going into a new expansion, give the players weapons that are truly desirable and not just "not as bad as they could be".
An MMO I have been playing for a while just released a new expansion itself, including the long awaited Raid that everyone was looking forward to. With it came new gear that was much more powerful than anything else, it made these items highly desired by those who were and were not interested alike. That is how Raid weapons should be.
Sure, you get weapons like the Hung Jury every now and again in the vendors or as really lucky rolls, but honestly those are 1 in a million, but that just proves the point I am trying to make. The reason people are still raising its light and holding on to it is because it is the first really good weapon in a long time. '
My point is merely this. IF Bungie wants us to forget our old weapons and stop begging for what we once had they need to make weapons that are more desirable than what we had before, not the same, and not worse. It gives players something to truly strive for other than "Collections".
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