I honestly only get killed by four weapons.
-high rof pulse rifles
-The Last Word
-shotguns
-snipers
High rof pulse rifles cause massive flinch, and also have a quick ttk.
When TLW bullets decide to register, it's probably the best primary in the game.
Shotgunners have a ton of tools at their disposal to make them a nightmare to deal with. (Titan skating, No Backup Plans, Juggernaut, Stormcaller melee, invisibility)
Snipers are a one hit kill weapon, but they have unlimited range. Why wouldn't you use one?
Conclusion: Primaries were powerful in year one, but now they're only good for taking down your opponents shield before they shotgun/snipe you.
I don't want a Call of Duty type Crucible where it's about who gets the first shot off, but I want primary weapons to be the [u]primary[/u] source of kills.
-
Edited by Psalm: 10/14/2016 5:01:01 PMThey cant buff damage on anything unless they rework every weapon class. I personally think that scouts are fine ,pulses need a flinch reduction and a slight damage buff(1 or 2), autos need an extra 1 or 2 damage per shot and a slight flinch reduction while using high caliber rounds, and hand cannons need to have 100% accuracy at all times. No more bloom, no no more rng accuracy. Feel free to disagree with me but I've played enough crucible to know whats up. #yearonemetaisthebestmeta