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10/16/2016 3:35:22 AM
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Suggested Patches and Ideas for Destiny

The following are just some patches and ideas that I have thought of while playing Destiny that I think might need to be addressed. Some of the ideas are pretty ridiculous but would be interesting to be seen implemented. Let me know what you though in the comments below. [u]Overall Patch Ideas:[/u] Remove SBMM from basic crucible game modes and use it only for Trials of Osiris and Iron Banner. Make old raids relevant again! Buff the light level requirement for all raids and buff the light level drops of armor and weapons from these old raids. (Vault of Glass and Crota’s End especially). Old weapons and armor collected from these raids would have to be leveled up by acquiring an item (Any item ideas guys?) from re-completing these old raids. Increase the overall light level of blues to be able to be encrypted 15 points from max light level to help the process of increasing light go faster. Slightly increase the drop rate of Skeleton Keys. Increase the cost of Three of Coin when buying them from Xur. Give a slim chance to award an exotic engram from opening the chest at the end of strikes. Increase the limit of glimmer and legendary marks a person can hold at once. Give the Titan class a form of blink, so that all three classes can use blink. Slightly readjust the blink jump to be more successful. Also slightly decrease the cooldown of blink. [u]Weapon Patch Ideas:[/u] Reduce the fire rate of all pulse rifles. Reduce the range that shotguns can hit and/or kill. Buff Auto Rifle’s dps and range. Buff Fusion Rifle’s stability and range; nerf impact. Reduce the effects of flinch or buff the Unflinching Perk on weapons. Nerf the throwing range of Fusion/Flux/Sticky Grenades. Also, limit as to how well Sticky Grenades stick onto someone. Increase the ammo capacity that Sidearms have per mag. Fix the “ghost bullet” issue on all weapons; especially Hand Cannons. [u]Titan Patch Ideas:[/u] Striker: Reduce the effects of the Juggernaut perk. Reduce the range of Shoulder Charge. Slightly buff the effects of Unstoppable. Reduce the overall damage of Storm Fist. Increase the reach radius of Storm Fist. Buff Flashbang and Pulse Grenades; make no changes to Lightning Grenades. Fist of Havoc no longer kills people above the Fist of Havoc in Crucible. Defender: Introduce an artifact that can add damage over time when enemies or opponents enter a Ward of Dawn. Make Ward of Dawn be able to withstand more super damage in Crucible. Increase the duration of Ward of Dawn. Sunbreaker: Decrease the amount of hammer throws in a super down to three. Buff the splash damage and range of each hammer thrown while in super. Make the Forgemaster perk give you a forth hammer. (My idea here is to make the Sunbreaker similar to the Gunslinger in a way). [u]Warlock Patch Ideas:[/u] Sunsinger: Increase the armor rating of Sunsingers in their super. Give Sunsingers a slight “speed boost” while they are in their super. Buff the Radiant Skin and Song of Flame perks (This goes hand in hand with my first idea for the Sunsinger listed above this one). Voidwalker: Introduce an artifact or perk that gives the Voidwalker the ability that can have their super track the opponent or enemies they aim it at. Since this would be “OP” in crucible, introduce another artifact that could cancel out the tracking effect of the void bomb. Voidwalkers no longer take damage from their own super when they throw it at any enemy. Decrease the amount of time axion bolts track their opponent/enemy(s). Nerf the Vortex Mastery perk. Stormcaller: Decrease the range of the Stormcaller’s melee. Nerf the Amplitude perk. Slightly decrease the amount of armor Stormcaller’s have while in their super. Remove the full melee and grenade part of the Transcendence perk and make it to where it heals you when you kill an enemy or opponent. [u]Hunter Patch Ideas:[/u] Gunslinger: Buff the damage of tripmines, but slightly reduce the range in which tripmines can be tripped. Slightly increase the damage of throwing knives. Reduce the throwing range of throwing knives. Increase the armor of Gunslinger while in super. Bladedancer: Increase the duration of the Shadowjack perk. Fix the issue of the Backstab perk one shotting people when hitting people when they are not meleeing them from behind. Nightstalker: Slightly decrease the rolling range of the Shadestep Perk. Slightly Increase the cooldown of Shadestep. Increase the regular amount of Shadowshot’s to 3; make the Quiver perk give you a 4th Shadowshot. Decrease the range in which a person could shoot a shadowshot.

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