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Edited by x-Tommy_3-x: 10/16/2016 1:12:58 AM
95

Idea for an updated Generalist Shell...

Yes

2078

No

246

Generalist Shell Exotic Ghost Shell (Flavor text same as original) First column: Infusion Self modify -Changes the available stats (costs 5 motes) (so you can have a stat roll that matches your preference, similar to the SIVA gear) Second column: Stat perks as usual Third column: Would either have a node option for each planetary material when looting engrams OR have a pair of perks like the current shells, but make them where it automatically marks/loots materials for your current world (this would be better imo) Fourth column: Pretty much the same idea as third column, either have a node for each enemy type, or have a single node that just gives you glimmer when killing a minion of the darkness I think this would be a really cool idea. If they did do something like this I would hope they would make the material and glimmer nodes all-purpose for pve so you could use it all the time without worrying about missing out on glimmer/mats, or having to switch shells as you do now. Maybe even make a pvp glimmer node that you can either switch between or be set once you unlock it (if they used the all minions style pve node). As far as how to obtain, I was thinking that they could possibly do it as like a special very hard version of the Khvostov Rising mission with the Epic modifier that would have you scan various places for dialogue and then if you scanned all the places, it would have an extended 'feels' ending where you would even go over to where your ghost found you, you would scan it, and it would have more dialogue, rewarding you with the exotic shell at the end. Thoughts? Imo I would love to have an update base shell, and this would be the perfect way to do it. Edit: Wow, did not expect this to be as popular as it is! #3 on the trending atm...never had a post gain steam like this. Thanks to all the likes and replies so far! Lets keep this going and let Bungie know we miss our original ghost!

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  • Edited by Penhalion Wolfe: 10/17/2016 4:32:52 PM
    exotic perks would be "Generalist" and "The Life Exotic" - Highlights planetary materials and chests on mini map and hud. Does not take up an exotic slot. That would be it. Edit: And to be 100% fair I would award it to year one players and make it an RNG or mission/raid drop for everyone else. Edit to the edit: Actually thinking about it. I would make it a faction quest when reaching Vanguard rank 25 or 50 as the vanguard are the only faction that doesn't have it's own exotic quests which is a huge oversight in my opinion given that the hero of earth i.e. your Guardian IS VANGUARD! Edit to the edit of the edit: Ok this is getting long so this is the last edit! I would also give the generalist shell you get from the quest the class symbol of your character i.e. A warlock would have a shell with the warlock symbol, hunters the Hunter symbol and Titans the titan symbol. With the quest being given (and slightly different) by the correct Vanguard member. It would operate much like the new classes did i.e. each one sent the corresponding character on a different mission. This would also give the mission a nice replay if, like me, you have one of each character type.

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