Edit: I really don't understand the down votes, I knew the general community was generally against the well being of solo players, but this is a little ridiculous.
If you are going to design the follow on to Court of Oryx to be Archon's Forge, it is a nice design in general and I do enjoy playing it.
HOWEVER, there are things that NEED to change. Beyond the changes that the community have already cried for like stackable SIVA offerings, the little things matter the most. If I'm too lazy to LFG or pull friends into a fireteam to run Archon's Forge and I don't have a Perfected offering (read: it's either fused or enhanced) and I want to solo the public event, which is easy to do, I shouldn't have to worry about dying wasting any efforts of farming the offering and starting the event. Honestly... If I'm absolute and I try to duck around a corner only to find a silent exploding shank that was staring at the ceiling or floor is triggered and kills me, I should have enough time to respawn (5 seconds on the counter), get the splicer key into the kiosk, have the door open, and drop back into the arena with at least 15-20 seconds to spare before the event ends.... The timer is so short that the damned door doesnt even open fast enough to the point you can barely see the fallen before the encounter ends. Right now the encounter times out with no one in the arena at about 10-15 seconds.... Just boost that time out to 30 seconds and we are all good. Court of Oryx only gives you 20 seconds but you can walk right through the door (you respawn at about 11 seconds to return to the arena and can run through the door within 4-5 seconds leaving you 6-7 seconds to be slow at life and still continue the encounter). Also, if you fail in the court of oryx you keep your rune....
This issue of Bungie making it take too long to be able to spawn back in and open the door wouldnt be so bad and almost no-one would complain about it (looking at solo players that spawn into an empty Archon's Forge) if we were able to keep the SIVA charges if we fail...
Fix this Bungie!
P.s. I had a topic on this yesterday in feedback but some jackwagon down voted it into obscurity within minutes of the thread being created... his solution was "just don't die" which is fine and dandy but that's not a solution to the issue.
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Just no.
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If at ANY point everyone is dead the event fails. It sometimes takes 10 secs to tell you but trust me if everyone is down even for a second it fails. I have been in the situation testing this theory and had someone waiting by the terminal and they put in a key immediately after i died (other members already dead) yet still fail. Even tho he was in the room fighting with the adds. I hope that clears things up :)
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Edited by destinyfuture: 10/20/2016 8:51:42 PMlol asking too much of the live team, I"m being mean here but I'm still going to say it ->no way they will touch the code for archon forge, they are afraid it's not going to compile
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Sounds good to me. Would be great for the cases when you are solo or when the rest of them bail. Doing it as a team you get to die and re-enter or even easier be revived. At lest let solo players have enough time to re-enter.
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Wall of text
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Edited by RpiesSPIES: 10/20/2016 7:56:58 PMIt was designed to end if you and your allies wiped. Working as intended. Get gud or don't get the goods.
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Not a bad idea, but it is really easy to find others to do it with, and right now there are bigger problems the live team should focus on
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To everyone saying "don't die" that isn't the point, people die it happens if you so happen to be going solo and you die. Your -blam!-ed. Wasn't anyone ever taught think before you speak.. then again the idiots will think idiot thoughts and still speak...
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Destiny Rule #1 don't die Destiny Rule #2 don't die Destiny Rule #3 don't die Destiny Rule #4 don't die Destiny Rule #5 don't die Destiny Rule #6 don't die Destiny Rule #7 don't die Destiny Rule #8 don't die Destiny Rule #9 nerf fusion rifles
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Agreed. Increase the timer. Don't listen to the elitist pricks.
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Edited by Ne0nK0ala: 10/20/2016 7:53:49 PMIt's endgame, it should have some kind of difficulty in the same way that nightfalls and heroic strikes do. I'm all for the lock out. Maybe not for losing offerings though.
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Edited by AbbesPT: 10/20/2016 7:54:05 PMYou might not be able to go through the door, But at a given time you can start shooting at the boss when waiting to be able to go through the door... Do the t and it will he fine, I died a few times But Never lost a single siva offering, so don't see why the complain about the timer P. S: by shooting at the boss while waiting dunno if it resets the timer, but been working for me
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Git. Gud.
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I feel like most of the people commenting aren't understanding OP. He isn't asking for the difficulty to drop. He isn't asking for guaranteed loot. He's only asking that the timer that ends the event if no one is in the forge gives him time to respawn and reenter before ending. He still has to kill everything, do it before the event timer ends, and is penalized a splicer key for every death. All seems good to me, and I don't even solo the forge.
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Yes. Yes. I've been complaining about this to my friends since it's came out.
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[i][u][b]YESYESYESYES[/b][/u][/i]
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I'm not saying I disagree with you, but even if you weren't locked out after dying, you're better off walking in and out until it matches you with people. With the rate that offerings drop, you need at least a few people to play forge continuously since you can only hold one offering.
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I'm just annoyed that nothing at all I'd dropping above 385 in the forge or strikes. Nothing at all.
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The event isn't on a timer. It automatically ends if everyone dies.
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Before reading your actual complaint, I'm just gonna guess that the vote represents the direction in which this wall of text needs to go. We like paragraphs here.
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Gif you die on
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Somebody call the whambulance, another lonely kid is butthurt that he's playing a multiplayer game
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Down votes deserved. It's the easiest thing ever, and only mildly challenging when solo. Just get on with it, and stop moaning.
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The event is [i]supposed[/i] to end when everyone dies. If you're the only player it ends when you die.
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Only thing it really needs is to not be so damn laggy
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Right...I almost solo'd a Perfected the other day only to get blown up by an exploding shank that just spawned in. I almost had the door opened until the Fallen disappeared and it sad "The Archon's Forge was too dangerous." Such bullshit.