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Edited by Camonized: 11/15/2016 1:48:40 AM
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Balancing Proposal for Secondary Weapons in the Crucible

I'm not sure how much this subject is discussed around here, but I have an idea on how to balance secondary weapons in the Crucible. [b]Current Secondary Settings:[/b] -Players start the match with base secondary ammo (usually around 1 clip with a couple reserve rounds). -Secondary ammo crates re-spawn every 2 minutes. Ammo doesn't instantly de-spawn, regardless of player proximity (ex. a player's teammate picks up special ammo crate, ammo remains until player picks up ammo). Primary ammo doesn't despawn. -Secondary ammo pickup grants around 1 clip and extra primary ammo. [b]Proposed Secondary Settings:[/b] -Players start the match with no base secondary ammo -Secondary ammo crates re-spawn every 3 minutes. Ammo de-spawns in the event of an ally collecting ammo and player is not in close proximity (similar properties to heavy ammo conditions). Primary ammo doesn't despawn. -Secondary ammo pickup grants %50 less than the current ammo pickups. There's also the whole Elimination/Trials settings stats I'd have to look into. Obviously with everyone carrying power weapons as secondary weapons, there are a lot more things to consider than just simple gametype settings. However, I think this wouldn't be a bad place to start. Thoughts?

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