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Edited by Guardian: 12/24/2016 10:59:25 PM
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Solo Oryx On Hunter ...While Enraged!

[b]Video: https://www.youtube.com/watch?v=TZNoCGBKEZA[/b] [b]MOTW Submission: https://www.bungie.net/en/Community/Detail?itemId=220008130[/b] Just a video of the kill, had to cut out the massive 15 minute sitting there waiting for enrage - but here's all 35 minutes of doing 1 bomb at a time on Hunter, all during Oryx's enrage. It was 50 minutes long if you include the waiting for enrage, I think there was either 2 or 3 rounds that I had to miss and get no bomb damage so I wouldn't die. Details below (it gets quite lengthy just explaining the fight / strat, just a heads up): --- [b]Firstly, why did I kill it during enrage?[/b] Regardless of how you approach the fight for a Hunter, you can only do one bomb at a time and that means you'll inevitably go into enrage for ~10+ rounds. I wanted to develop a strategy that was consistent during enrage, so rather than mixing it up and doing the first 5-6 rounds with the non-enrage timing, I wanted to keep it all consistent and wait until Oryx enraged. Downside being that I needed to wait 15 minutes every attempt, but it was the price of consistency and let me do other things in between attempts while waiting. It also helped me not get too demoralized wiping pre-enrage and having to adjust that, I could just do other things in between attempts and note down what I wiped to and avoid it for next time. It kept me focused and able to go with such long attempts. [b]So, what does enrage do? [/b] Enrage occurs after 15 minutes of Oryx appearing and changes the fight drastically. During enrage, the following occurs: * Oryx will only take 20 seconds to cast regain after he slams * Oryx will open his chest after the FIRST slam * Light-Eater Knights will spawn on Normal Mode too. This means you need to spawn kill the Ogre as he's doing the first slam, and turn in time to stagger Oryx. While staggering Oryx, you then need to INSTANTLY detonate the bomb otherwise it'll be too slow and Oryx will close his chest due to the decreased time for his regain. If you were in a group you can think about it like this: after Oryx first slams and the runner has to jump up, by the time the runner has hit the second or third platform, it would already be too late to start detonating a blight as he would regain before it hit. And, while doing all this, you need to stagger Oryx at the same time. It does become quite a bit to juggle, but it also does end up being very consistent due to the exact timing and nature of everything. [b]Why only 1 bomb at a time?[/b] Hunter has no sort of overshield mechanic, so they're only able to survive 1 bomb at a time while sword blocking. This means you have to take it 1 bomb at a time ..16 times. [b]Why did you not use Golden Gun? [/b] During enrage you won't have enough time to reliably build super every single round, so I wanted something that would be reliable every single round. You also need to have 2x Tripmine, and while you can use the gloves, the artifiact also allowed me to use Bones of Eao while stilling get the double Tripmine. I found Bones invaluable for for this fight and navigating all the damage. So because I didn't want to become dependent on something that I couldn't use every round, and I wanted to keep Bones of Eao - I decided to remove it from the equation entirely. [b]Why did you not detonate on some rounds?[/b] On the rounds where I didn't kill the Ogre instantly and detonate, I felt like the threat of dying from the Vessel was too great and decided to play it safe and go to the other side of the pillar to stagger instead. Had a lot of late bomb attempts ruined by the Vessel, so wanted to be as safe as possible (which of course was a hard decision to make when I only had 1 bomb left too). [b]Basic Strategy Overview:[/b] While building the strategy, below the key points I made to focus on. To start with, obviously the strategy is to wait until enrage and instant-spawn kill an Ogre. For this you need 2x Tripmine and a Final Round Shotgun bullet to the head, and it'll drop the Ogre instantly. Then turn to Oryx and stagger him, while detonating the bomb. Other than that, this is what I took note of / made a habit of doing. [b]Step-By-Step / Thought-Process For Every Round: [/b] * Lure Vessel/enemies to thinking I'm on the other side of the platform (go out of line of sight on far side and no noise, aka double jump/bullets while running to Ogre spawn) * Make sure ToM and Shotgun both on Final Round damage * Focus on hitting head-shot to spawning Ogre * Ogre killed, detonate bomb and use pillars line of sight to hide from Ogre's/Vessel's shots * ToM final round to stagger Oryx at the same time * Instantly reload after stagger, jump up onto lower part of pillar and fire 10 bullets into Oryx chest (keeps it open long enough and makes timing 100% consistent to block) * Oryx doesn't fire during this period of time, high regen build will get you high enough HP to survive with blocking (anything below red bar will kill you) * ump up, kill Ogre on Oryx's next slam point and corresponding LE Knight asap * Focus safety and be careful of early bombs phase (can kill you while killing the Ogres if bomb hits of early) * Extra careful of Centurion darts (died far too often to them) * Survive bombs phase, jump down and use line of sight to thinking far side of Ogre spawn, repeat until 8 bombs * Shade phase after bombs, need to be twice as fast killing Ogre and Vessel * Reload prior going in, focus Shade ASAP * ToM final round to half HP, reload and fire again * If >3 Thrall, kill 3x Thrall with ToM for regen, otherwise reload and focus Shade * Juggle reloads/ToM Final Round damage depending on amount of Thrall * Triple Jump over Shade on slam, focus Shotgun damage while slamming * Repeat The list gets pretty long, but that's just most of the things to keep note of throughout the fight (and if anyone else decides they want to try it). Do that for 16 rounds and hopefully don't have enemies damaging you for Final Stand - and done! --- This took me a long time, particularly due to waiting until enrage and the overall fight length regardless of waiting. Out of all the Oryx Solo Challenges I've done so far, this one felt by far the most demanding of them all. While it did take a long time, it was enjoyable as well - a lot of the RNG is removed from this strategy I feel, just a lot of personal error and learning the timing of everything and what to focus. Any questions feel free to ask!

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