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Destiny

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Edited by lIIume: 8/6/2016 7:45:41 PM
125

Thunderstrike needs to be balanced(amplitude nerf)

Because it is not balanced. Video proof, yes? [u]Why was blink strike's range (and perks) nerfed but this was left untouched?[/u] [u]Why was Scorch Melee nerfed to shit but this was left untouched[/u] [u]Why was Harambe murdered in cold blood when all he was doing was holding down the city?[/u]

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  • This is incredibly biased. Stormcaller's do have the best melee range hands down. That is true. But keep in mind there are various details that have been omitted here. 1. The stormcaller melee does not receive a damage boost when it's charge is used. The normal, uncharged melee does 121 damage to a player. The same can be said for thunderstrike. 2. The belief that Thunderstrike can be a one hit kill with feedback is FALSE. When activated, feedback boosts the damage of thunderstrike from 121 to 182, which is roughly a 50% increase. Furthermore, the base health for a guardian in pvp is 200. So 200-182=18. Totally a one shot... 3. ALL other melee abilities do significantly more base damage. The striker melee does close to, if not well over 150 damage. The same can be said for throwing knife, blink strike, scorch, etc. And im not even going to mention the backstab glitch that is surprisingly still a thing for hunters. Needless to mention Nightstalkers, whose smoke melee, when used with envenom does 110 damage ON IMPACT, and then continues with a 7-damage per tick dot onto the target in pvp. 4. The vast majority of warlock mains aren't even aware of the extent of this melee range. How often does getting hit at this supposed "god range" actually happen? So asks yourself, is it truly overpowered in the broad spectrum of all 9 subclasses?

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