I liked it. It was unforgiving. But that just made it more of a challenge. The introduction of challenges were a nice twist. Length was great. Had a few puzzles. Kept you on your toes. Loot sucked balls tho.
I don't really care for WotM because frankly it's hella easy and too short. Enemies are bland and the boss is lackluster. Not at all epic like Oryx or Atheon were.
VoG was the on point raid. With still hands down the best weapons and gear.
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The WotM puzzles were on point though.
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What puzzles? Mechanics are all very simple. I think they wanted it that way tho. A very casual raid.
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The jumping bits are nigh impossible for first-time casual players to navigate on the first or second try and the puzzle for the fourth monitor is even crazier. Even the chests are hidden far better than those in the other raids.
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If you wanted the outbreak prime, it certainly had some complexities. But you only had to do that once. No incentive to go through that stuff again. So then it's casually running through the raid. Jumping was never hard for me (thanks Mario) so I don't understand the struggle there. But the bosses are easy. And it's only like a three part raid. Just seems like it could have been more.