Here's my problem with it, it just felt way too reliant on mechanics. You didn't die often because you were put in a challenging combat scenario, you died often because of mechanics in the encounters. Now don't get me wrong, too little of the mechanics and you get a strike, but too much and it feels like a puzzle game with platformer aspects. My personal favorite was VoG. I felt it had a perfect balance of mechanics that made things tough (Being corrupted or whaever by oracles, and the whole cleanse thing, or the entire time flux portals), but weren't the standout killer of groups. I have had just as many wipes in VoG because someone gets lost in the dark corners of time as i have for being overwhelmed by praetorians or exploding harpies. I don't have the stats but from personal experience, I hardly ever died because there were too many adds and I made a bad tactical decision, I died because I didn't get behind a pillar fast enough, or my runner died and i had to wipe. That is why kings fall isn't my favorite. Still fun, and the loot does look awesome too. Loved the warlock gear
English
-
Yeah, one of my favorite parts of VoG are the Confluxes. Very simple mechanically (don't let enemies sacrifice), but crazy hectic with overwhelming enemy odds, fanatics and green goo, getting marked and having to cleans. So much fun.
-
Effing loved the vault. I played it on my old ps3 account. Every time i beat an encounter it felt worth it.
-
...chill
-
Bro I am stuck in U. S. History, I am gonna type a lot
-
This was perfect