Clearly there was a problem....for you....as you did say
"it took way too long and had several bugs which weren't admitted to by Bungie until way too late. These bugs cause us to spend way more time in there than was intended. When they fixed the buggy ogres we beat it no issue."
I'm just pointing out that there were very few wipe inducing design/mechanic bugs in KF....connection based bugs sure...but the core raid was very solid indeed.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.