[quote]I also, agree that loot from the raid should be elite, not game breaking but elite.[/quote]
I agree, but the raid gear needs that +1 factor that makes them superior to guns available OUTSIDE of the raid or they will not adequately reward those who run the raid, and we will have no incentive to repeatedly run the raid. VoG weapons are a great example of guns that were niche and tuned for the raid, but had that +1 factor over other weapons (they had elemental burns on primary weapons). Same thing with Crota Guns, although their raid perks often were useful OUTSIDE the raid as well (hive disruptor, wizard stunning, shooting through knight dark shields). IMO, Y1 raid gear wasn't game breaking, but it DID give that +1 factor that made them better than gear found outside of the raid.
If it is determined that elemental primaries limit weapon choice, the answer is to make it so that you can scrap raid guns for their elemental cores which can be infused into other kinetic primaries. But it needs to start with the raid guns. The raid guns should be intrinsically desirable, and the cores should be a secondary factor for granting the ability to upgrade non-raid kinetic weapons. This would add a use for those 4th and 5th fatebringers we often got after running the VoG over 100+ times.
Bottom line, Raid gear is endgame gear. It should be elite tier. It should be the best PVE gear you can get. And it should help reduce grind so that other mundane activities are less grindy. Taking the tediousness out of the grind in this game actually ADDS replayability to this game. It makes running the same strikes fun, because you get a sense of power progression, rather than the sense that nothing you will do will change your experience in the strikes, regardless of what light level you are.
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