Agreed. This was why I didn't run it much.
I rate the raids as such....
Vault of Glass (challenging, amazing weapons)
Wrath of the Machine (Pacing feels VoG like, Really like the armor perks, really like the weapons)
Crota's End (Great weapons, really really short raid which made it fun, easy to complete with just 1 or 2 friends)
King's Fall (longest raid, most challenging, jumping puzzles, bad loot, didn't enjoy it)
English
-
I rate them in order of release, but I didn't play WoTM because I didn't buy RoI. I'm basing my comments largely on my review of the raid weapons through the weapon armory. I would rate them as follows: 1. VoG 2. Crota 3. Kings Fall I enjoyed all of the raids and they provided different challenge levels for players with different skill sets. What separates them is the sense of wonder and exploration AND the incentive to rerun them (the gear). We play raids for fun and for the challenge, but very few people want a challenge that does not provide an adequate reward. IMO, Bungie needs to totally rethink their philosophy with this game. They need to embrace its social nature and accept the fact that by now, people know its a social/multiplayer game and you CAN'T get the elite loot if you don't have friends to play with. And that's perfectly fine. If they wanted to do single player games that provided 100's of hours of entertainment, they could have made Destiny like Skyrim, Witcher 3, Fallout 4, etc. They didn't They chose to make a SOCIAL game.