It was pretty good.
I personally felt like it was too unforgiving, though.
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What do you mean by unforgiving?
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Edited by Erijian: 1/18/2017 11:27:55 PMA single hiccup could potentially ruin a run on a boss with a very small chance of recovery, as an example. Though now that we're all higher leveled it doesn't matter as much as it did. Vault of Glass, while difficult, didn't ruin attempts at the loss of one teammate. I feel like it still has the best mix of difficulty, leniency, and mechanics to this date.