Disliked. VoG was a challenge, there was a good blend of mechanics and feeling overwhelmed by stronger enemies. Of course, that's partly because all enemies were higher level than we were. But you could not reach max level before you did the raid, you could only achieve it through horrible rng and a hard mode raid where everything hit like a load of bricks and you had a water pistol. Until IB was finally on your side, that is. That's why later raids have been so focused on mechanics. It's so easy to reach max light before even starting the raid that enemies no longer have the "doing more damage while taking less" advantage which was so integral to VoG's success. And the guns are still the most beloved of Destiny, rewards on par with end-game content. I remember being forever 29 and having to get horrible rng to swing my way in IB to get the boots I needed (back when drops were rare) to get 30. Took me over 70 runs to get the full VoG set. Fighting enemies just beyond your reach was a worthy challenge. The last 2 raids simply ask you to stand in the place Bungie wants you to for 12.3 seconds and then move to another spot for 7.4 seconds and then do the dance emote and you win. I don't feel lile I'm actually fighting enemies in them, I feel like I'm fighting teammates (or myself) that get out of the position Bungie wants us to stand in by 1.2 feet. No thanks. Give me stronger enemies, rewards that make it worthwhile, and a chase for light level any day. When I saw a 30, it inspired awe and it felt like an accomplishment when I hit it. Now when I see a 400, I check grimoire score. Sorry for the wall of text.
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