Fine. We can tack on one more jumping "puzzle" and a very short and easy enemy encounter.
Needles to say, King's Fall still had way to many bosses that were to mechanic heavy and it lasted to long.
And obviously a fair amount of people feel that way as well. Because...
1. We wouldn't be having this discussion because that's what the OP's whole post is about.
2. Bungie acknowledged and admitted all these things about King's Fall, addressed the community on them, and made changes based on feedback.
Seen in WotM. It's shorter, has less bosses, less emphasis on heavy mechanics, and the loot, although not what raid gear should be, is much much better than that of King's Fall. Same for VoG and at least the loot and mechanics aspect for CE.
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