Yea I said it. You nightstalkers dodge every nade thrown at you. Weasel out of every 1 shot encounter. And to add to that, you get mini nukes with your wombo combo and the ability to see where your opponent is behind walls.
"Oh but our super sucks that's why we need to have an OP neutral game." Bulls***. Your super is extremely powerful and shuts down all other supers.
Why should blink reduce recovery and not shadestep?
Your subclass will be nerfed. You have the highest overall kd of all the other subclasses by a wide margin. If you don't believe me, then go check destinytracker.
Edit: Here the k/d breakdown:
Nightstalker : 1.07
Stormcaller : 1.03
Sunbreaker : 1.02
Gunslinger: 0.98
Bladedancer : 0.97
Voidwalker : 0.96
Striker: 0.95
Sunsinger: 0.95
Defender : 0.94
destinytracker.com/destiny/population
Before judging me as a whining and complaining, look at these stats so you can judge for yourself.
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hmmm while i don't neccessarily agree with thispost , I will say that shadestep is an evasive maneuver, it would make sense that it would reduce recovery (like what they did with blink). I could potentially agree with a -1 recovery for it, but then there is the exotic shadestep helm that would work around that. As for the rest of the subclass, the super is awkward and inconsistent both positively and (mostly) negatively, and the neutral game is passive double grenading, which is a gross playstyle :\ tbh id prefer a total sandbox change to make a primary weapon metta again, also slowing down recharge rates for T5 timers on abilities, but that's apparently just me.