My first time playing I tried to go full on heavy armor with the knight starting class and the fat roll got me every single time. After a couple times failing the Asylum Demon because of the fat roll I took off all of my armor and beat the fight.
However I didn't realize the importance of rolling until much later. I still tried to use the shield for everything until I got to Ornstein and Smough. That was where I finally realized I would have to put down my Dragon Crest Shield and just try to roll. It worked wonders for me and my performance in game.
As for Dark Souls 2, well I like the armor and weapon design and the new weapons like Twinblades and such. But what I hated was the ridiculous boss tracking and tuning immunity frames with the dodging to the Adaptability stat.
As for Dark Souls 3, I completely agree with you. It was a much better sequel than Dark Souls 2. I love Dark Souls 3. I think it might be my favorite in the series.
I also agree with you on all those memorable moments. Destiny has none of those which is very frustrating. They got somewhat close with TTK and they could have done so much more with the RoI story and cutscenes. Especially with us finally learning some backstory and lore on the Iron Lords, which we've heard so much about. Instead Bungie chose to stay with their same lazy and generic "storytelling".
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