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Destiny

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Edited by EyesOnSuper: 2/10/2017 11:23:53 PM
214

Use your brains, guys. (Bladedancer "nerf")

About this whole bladedancer nerf and everyone crying about it makes me realize how this community has little critical thinking skills. Lets think about this. What kills a bladedancer most while trying to kill a guardian? A shotgun critical blast to your head/melee and a lot of the times it doesnt work. So. Now that shotguns will barely have ammo and they can't critical.. What stops a bladedancer from swiping a whole team in close proximity(They are very hard to team shoot) blinking and or double jumping and on top of that regent health every kill.(Unlike the cool down on the similar sunbreaker perk) Point is with all the changes to the crucible sandbox Bungie saw a potential problem and everyone should actually start looking at this for what it is: an indirect bladedancer buff because now it will be significantly harder to shut you down(same with stormcaller and sunbreaker)

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  • Bladedancer is a super, it's supposed to feel powerful and should not be able to be taken out by one player... this nerf was completely unnecessary

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    • I like the "nerf" because it will work better for large groups. I think the landfall nerf was uncalled for though.

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      • Maybe. We'll know next week

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      • You have an incredibly important point. Team fire and support is going to be really important if a team starts 'Super-Chaining'. Maybe Skorri's is an intended counter with this kind of ammo economy too.

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      • Plus it will help in 1v2s and up. Think about it if even an iota of damage hits you your regeneration stops and you get nothing, now you get health guaranteed.

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        • I guess uni isn't a shotgun, oh well. Learn something new every day

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          • Honestly you don't need a crit to shot melee them. And if you get the timing down it usually does work. And they need the health regeneration because close quarters is where they're meant to shine. Subreakers can just toss hammers from a mile away and not worry about it. They're better overall. Just bladedancer with better mobility, infinite range, explosive hits, and double damage on impact.

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            • Not to mention in the old game we have today this is a very slight nerf. In that it's specifically targeting the situation where a bladedancer can regen all health because players are bad and feed. Now when players are bad you're just going to be waiting for your base recovery to finish the job on your health. That's literally all they did.

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            • While of course your point is logical, but yet again these nerfs just seem so unnecessary.

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              • Just a shotfun shell can kill blade... Learn beforw you speak

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