About this whole bladedancer nerf and everyone crying about it makes me realize how this community has little critical thinking skills.
Lets think about this. What kills a bladedancer most while trying to kill a guardian?
A shotgun critical blast to your head/melee and a lot of the times it doesnt work.
So. Now that shotguns will barely have ammo and they can't critical.. What stops a bladedancer from swiping a whole team in close proximity(They are very hard to team shoot) blinking and or double jumping and on top of that regent health every kill.(Unlike the cool down on the similar sunbreaker perk)
Point is with all the changes to the crucible sandbox Bungie saw a potential problem and everyone should actually start looking at this for what it is: an indirect bladedancer buff because now it will be significantly harder to shut you down(same with stormcaller and sunbreaker)
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A decent bladedancer with a good activation will be very hard to stop.. They are even hard to take out now... hard to outplay with a shotgun(cant jump, no crit etc), sidearms don`t have a chance, sniper is very unlikely, fusion rifles probably won`t cut it either because of charge time and how they work. Players will also have less special ammo. All in all, i think bladedancers will find arcblade back in the mix.