OP was talking about close-range shut downs. Truthfully, sunbreakers are easier to team shoot (at a distance and close range) due to their predictable movement trajectories (unless using twilight garrison), while bladedancers are more nimble, can blink, go invisible, and blade swipe to circumvent enemy fire. Practically the only way to shut down a blade (unless you're a SirDimetrious level quick scoper) is with a critical shotgun hit followed by a melee. Your chances of quickly shutting down a blade using a shotgun melee instantly plummet, meaning bladedancer would become an even more ubiquitously chosen hunter subclass because it would be nearly impossible to shut down. OP is correct in what he is saying - the bladedancer and shotgun nerfs went hand-in-hand.
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Not looking for argument just a opinion from a hunter.(^-^") by the time you finish the vanish animation you'll be dead if 1 guardian sees you and sunbreakers can do the suncharge (I think is called?) hope bladedancer still useful after patch
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Garrison is the primary exotic used for titans, so a majority will have more mobility. Blink has all but been erased from the game, the cooldown and detriment to recovery have severly impacted it. Invisible, sure i guess, but with a sound effect that alerts everyone and it lasts only a short time and immediately disappears if you were to use blink. Using Blade's swipe to evade drastically reduces the super's availability, it runs out incredibly fast. As far as we know now, they haven't touched the other roaming supers. Saying that nerfing Blade to make sure it isn't OP while leaving Storm and Sunbreaker virtually untouched is unacceptable. The person in charge of these changes obviously has no clue what he's doing (evidenced by his ineptitude while playing crucible) and that fact that he has support from the community on the nerf to Blade is of no surprise.