OP was talking about close-range shut downs. Truthfully, sunbreakers are easier to team shoot (at a distance and close range) due to their predictable movement trajectories (unless using twilight garrison), while bladedancers are more nimble, can blink, go invisible, and blade swipe to circumvent enemy fire. Practically the only way to shut down a blade (unless you're a SirDimetrious level quick scoper) is with a critical shotgun hit followed by a melee. Your chances of quickly shutting down a blade using a shotgun melee instantly plummet, meaning bladedancer would become an even more ubiquitously chosen hunter subclass because it would be nearly impossible to shut down. OP is correct in what he is saying - the bladedancer and shotgun nerfs went hand-in-hand.
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