Lol okay. We'll go by your insane requirements.
My argument is that a nerf to the way hunger blade affects health and shield Regen [b][i][u]AFTER[/u][/i][/b] a kill, will have absolutely zero effect on how much damage is required to kill a full health max armor bladedancer before they have gotten a kill.
You've insinuated multiple times that it will obviously have some sort of effect. So let's hear it. How does a perk that does [u] nothing[/u] until you get a kill affect how hard you are to kill before you've gotten a kill?
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lol, dude you are funny, I'll give you that. My insane requirements? Desiring someone to actually have a position on the other side that can be debated is insane??.....o.........k then.... I feel like I'm in an online washing machine from Hell. How many times do we have to go over this? I already conceded that point, on numerous occasions. Obviously I am talking about after the first hit, or consecutive hits a blade takes, the whole point of regening health after a kill using Hungering blade is lost if the perk favors taking more damage then it does actually regening health or shields. That's the entire point of the perk. Understand? If the damage taken supercedes the health on kill, which we clearly know it will, that defeats the entire purpose of the perk. If you nerf it, then by definition the perk is non viable. Especially in crowds where the super is supposed to shine the most. Do you understand now?