That's completely untrue because as I said, one has nothing to support it. We don't know the degree in which these shotgun nerfs will have an effect. It's an overreach based on nothing. Not even a decent play test environment. Sorry but there are plenty of ways around that argument. Based on the information I have, I don't agree that shotguns were even hit that hard. And I think this is where our disconnect is stemming from.
The question is, does the shotgun nerf warrant the nerf to Hungering blade, and based on nothing but the testimony of a few developers playing in a soft environment, I believe the answer at this time is no.
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If you're actually a day one player, you know that killing a BD after they've gotten that first kill has long been a point of complaints. The loss of precision damage, and complete loss of hip fire aim assist are the worst things that could happen to shotguns in terms of killing a bladedancer. Especially for other hunters who have weak melees even with a charge. Sure strikers and sunsingers will see only a small difference in terms of shotgun-melee trading, but that is also making the assumption that they have shotgun ammo. When in reality there will be much fewer shotguns even equipped, as many will flock to icebreaker or a side arm. On top of that, the common shotgun will be invective, because if you have your blade first, it's probably because you killed them. Hence they've lost ammo. So now you're talking about facing a shotgun that already had to get a headshot to shotgun melee a BD in the first place, except now it does no precision bonus damage. Along with the fact that their teammates probably have a less than ideal special equipped, or are shooting primary. That would be a huge bonus to bladedancer in its current state, and was likely obvious in their playtests (even though they're terrible, which probably exasperated the problem) [spoiler]wall-o-text OP Bungo plz nerf[/spoiler]
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Edited by Scorpius XX1: 2/11/2017 3:44:10 AMAgain you are assuming how shotguns will perform after the nerf. We don't have enough information. This is my opinion. Nothing more. It's their game, they can do whatever the heck they want with it. But based on the information I have, and the lack again, of a decent player test environment, I feel this nerf to Hungering Blade is premature at this time. I think it's an overreaction to something devs saw that they believed players might think of as being op or out of balance. Considering we have had Clever Dragon with high cal perks for five months, this pattern of logic is sort of amusing to me. And it tells me that they didn't like it themselves, not necessarly because they believed it was for the good of the game. If you have spent anytime playing this game in the past three years, you realize quite quickly how little sense this nerf makes based on Bungie's own sandbox philosophy. I look at actions, not words. So we disagree. No problem. Time will tell.
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I guess the only thing we disagree on is that I think the changes are enough to warrant the change to hungering blade on paper alone. I think it would've been more broken without the change than it will be underpowered with the change. All I know for certain, is that it sucks nuts for PvE no matter how you spin it.