This is the adjustment that should be made to bladedancer in my opinion (I'm not sure what the actual changes are.)
They should change it to reward those who are skilled with bladedancer. Those who plan attack routes, cover and baiting enemies effectively.
To that end...
Resistance should be lowered, to coincide with the shotgun change and to allow a reasonably quick takedown on unskilled bladedancers caught out in the open whilst not very mobile.
Attack should be increased to allow bladedancers to 1 shot most guardians.
This would reward bladedancers who can sneak up on players, including HoS users. If they aren't quick and get caught, they die. If they are, they get a sure kill, on pretty much anything.
The only problem is that is would become broken against Ward of Dawn and Radiance. If there was a way for only these two sets to be two shotted that would be perfect.
English
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Why not? This would make it exactly like Bungie intended the class to be. Instead it has become a semi tanky bladeflailer that hardly encourages stealth.
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Honestly didn't even read it. Sorry
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Fair enough
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Can you summarize it for me?
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Bladedancers need to be faster and deal more damage with each hit. They also need to have a resistance nerf so they can easily be taken down if they run out into the open. This allows for useful kills on other players and supers if the bladedancer uses stealth and quick thinking to reach them without exposing themselves to enemy fire, which would kill them. It rewards skill more, and better reflects the assassin theme of Bladedancers
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They are already easy to get taken down though. Haven't you ever killed a blade dancer?
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Yeah, but they still run out into the open too much. They need to make it deadly to them
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Is it bad that I read HoS as Heart of the Swarm? (Expansion 2 for Starcraft 2)