About this whole bladedancer nerf and everyone crying about it makes me realize how this community has little critical thinking skills.
Lets think about this. What kills a bladedancer most while trying to kill a guardian?
A shotgun critical blast to your head/melee and a lot of the times it doesnt work.
So. Now that shotguns will barely have ammo and they can't critical.. What stops a bladedancer from swiping a whole team in close proximity(They are very hard to team shoot) blinking and or double jumping and on top of that regent health every kill.(Unlike the cool down on the similar sunbreaker perk)
Point is with all the changes to the crucible sandbox Bungie saw a potential problem and everyone should actually start looking at this for what it is: an indirect bladedancer buff because now it will be significantly harder to shut you down(same with stormcaller and sunbreaker)
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Personally I really dislike blade dancer because sometimes it is really hard to shut down. BUT, what I'm thinking about now is, that nerf to health regen and could also affect sunbreaker and voidwalker, or even the entire Regen perks all together. The nerf to blade dancer was rational, but not quite justifiable. It's hard to kill, but it's also closer ranged than most supers, which makes sense for it to be good in close range. But taking away that part from blade dancer could quite easily make it as bad as nerfed sunbreaker was. I just can't imagine what went through their heads to nerf that, rather than nerf the things people wanted nerfed on blade dancer, like they did for every other class. Nerfed skips instead. Also the blink nerf is stupid, once again being unjustified.