About this whole bladedancer nerf and everyone crying about it makes me realize how this community has little critical thinking skills.
Lets think about this. What kills a bladedancer most while trying to kill a guardian?
A shotgun critical blast to your head/melee and a lot of the times it doesnt work.
So. Now that shotguns will barely have ammo and they can't critical.. What stops a bladedancer from swiping a whole team in close proximity(They are very hard to team shoot) blinking and or double jumping and on top of that regent health every kill.(Unlike the cool down on the similar sunbreaker perk)
Point is with all the changes to the crucible sandbox Bungie saw a potential problem and everyone should actually start looking at this for what it is: an indirect bladedancer buff because now it will be significantly harder to shut you down(same with stormcaller and sunbreaker)
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Dude what about cauterize? ANYTHING YOU GET A KILL WITH WILL REGEN HEALTH IMMEDIATELY. How is that fair in the world of roaming supers? Besides that you don't even need to be near someone to get a kill with hammer of sol. Spent a clip and a half shooting a sunbreaker in its super and they chuck a hammer accross the map to kill your random teammate and bam has all health back. Then kills you too. Also hammers lasts longer does more damage can Regen health immediately, can one shot any super including armor of light bubble titan if using suncharge. Plus has splash damage and tracking for hammers. I don't want a nerf to hammers but don't nerf bladedancer, it doesn't need it, it doesn't deserve it.