I didn't really see the reason for this. Bladedancer already suffers the problem of being a melee based roaming super, requiring you to be up in your opponents face. Hungering blade was the only thing that helped the super be use-able. Bladedancer was supposed to be an offensive crowd control super but I guess you'll have to settle for a group of two or so at most.
I'm not too salty about this seeing as I use gunslinger but I still wanted to see Bladedancer get a buff so it can be used more often (I wouldn't have minded a skip grenade nerf). Pretty damn disappointed.
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Edited by mpuchar: 2/12/2017 7:12:38 AMHow do you counter a bladedancer? Well, you can snipe him, but that usually has a low success rate. Shotgun or shotgun+melee was the best way to counter a blade, besides team shooting. Now that they're nerfing shotguns and taking away shotgun crit shots, they nerfed hungering blade to balance it out with the shotgun nerf. (They probably thought that the shotgun nerf would made bladedancers unstoppable with hungering blade) Do I agree with it? no. I would say that in a few weeks, if you go on guardian.gg bladedancers will be the least used subclass probably. Guess we'll soon find out. Sucks, but what can you do.