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Destiny

Discuss all things Destiny.
2/12/2017 12:54:35 PM
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Danno

Destiny 2 could do a Mass Effect 2

So a way to run Destiny 1 into Destiny 2 could be to have some catastrophic death/disaster intro to wipe the slate clean for character progression similar to the opening for Mass Effect 2. So maybe the city gets attacked (maybe in the way some recent rumours have suggested) and we fend off the attackers using one of our current guardians and ultimately fail. Our guardian could die and our ghost could escape and be left to wander. Some time could pass and our ghost could find our new guardian. Perhaps these guardians could display some special qualities like those of our Destiny 1 guardians. This would give us a new character to level up and a familiar companion that could sing the praises of our old guardian. The time gap could also allow the story to be pushed on a bit and give time for some interesting events and story hooks to come about. In the meantime the iron lords (or the vanguard maybe) have created some monument in our honour (maybe a statue in the iron temple) and ghost would want to bring us there. Here we could collect any potential loyalty rewards as engrams based on our Destiny 1 accomplishments. This could also be done in a social space where we could go and look up any player's legend similarly to what's displayed in the companion app. Thoughts?

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  • Edited by Pellmell54: 2/13/2017 9:21:07 PM
    I feel its more likely that the traveler is just going to leave at the beginning of Destiny 2. Might be wrong, but the Traveler doesn't seem very altruistic by the way it bugs out on the races in the Hives way when there is trouble. Think its only function is to advance civilization and promote the growth of civilization to serve the light, but might be wrong. Now that the traveler is free to restore its light and heal... once its done doing that it might just move on to spread the light elsewhere. In this process we will discover something of the "true" nature of the Ghosts . Traveler farted out ghosts that speak perfect english yet the traveler itself is never recorded as communicating at all? Sounds suspicious, not to mention how... humanlike all the ghosts seem. Sort of brings to mind the Exo grimoire card where it talks about how it doesn't make sense for Exo's to have emotions, they don't enhance their capabilities in battle or in labor... so why? Why give the ghosts human like personalities? The "Light" will be ripped from you by the traveler when it leaves, leaving you somewhat of a husk, (remember the concept art showing your guardians clad in embers of fire? The remnants after the fire has burnt out) And this is what will cause the character item reset, as the items we have and our power as guardians are based on the power we have received from the light. Anyway, sum up my theory, Traveler leaves, light is ripped away from us leaving us nearly powerless and in a desperate fight against enemies only too happy to take advantage of our weaknesses, and we need to find other paths to power (Osiris anyone?)

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