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originally posted in: best thing ever said
3/24/2017 1:57:22 PM
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I have to point out flaws that you really shouldn't have necroed or brought up considering they've been debunked and proven that many times over; 1.) There was no "locked away, but on disc" segments. This has been debunked countless... countless, [b]countless[/b] times. Leave it dead before you start another giant hate fest. 2.) Leaving last gen behind doesn't mean they can increase Vault Space, and here's why; Destiny(1) was created for Legacy and Current consoles. Because of this, the Engine Bungie could use to design the game was an older and more limited engine, due to having to be compatible with the 360 & PS3. Because of this, there were much more strict memory and performance boundaries than if they had an engine that could've just ran on Current gen alone. Yes, they dropped Legacy consoles, but that doesn't mean the Engine is suddenly a new one. They cannot replace the engine or overwrite it without having to rebuild the entire game from scratch. This is why they cannot increase Vault Space anymore. With the memory limitations, they would have to remove something drastic or reduce the quality of textures/meshes within the game.
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  • If you understand the basics of engineering a gaming engine, then you need to see this video. https://youtu.be/UU92a5pKV6k It goes into great detail the problems in the Destiny gaming engine from a Bungie employee.

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  • Wow awesome for posting this. I'm a tech guy so I love watching things like this. It also explains why Destiny 2 is a new game and why they had so many issues and limitations with Destiny 1.

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  • You sir have a brain :) But one tidbit. Area locks were present in the base game. The spire top on Venus and the house of kings den in the cosmodrome being present and accessible through glitches were areas that were DLC exclusive. I think the house of kings den actually spawned level 20 enemies inside before the dark below was released if you got inside. I'm not an expert, just pointing out a fact I believe in. But a question for you. Vault space being linked to engine management is something that's most probable, but on your point of said vault space straining engine limitations (TBF, 300+ items per person, each with their own coding being loaded instantly can cause some strain). Could said matter of loading vault contents be reduced in destiny 2 by having the vault items load EXCLUSIVELY for the person who access's them? Imagine 5 people with full vaults viewing said vaults in the tower (that's a full lobby). That 1500+ items could cause a strain being loaded for people who can't even see them. Surely there's a way to minimise that amount of required processing memory? Like I said I'm not an expert. I could be waffling rubbish right now without realising it 😂

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  • Wow. One of the few people in this thread that knows what he is talking about and he was voted down into oblivion. The haters are so salty that they just can't stand the truth when they hear it.

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  • The daily struggle I face being one of the voices of enlightenment.

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  • Also there wouldn't be much more memory limitations. Chances are, they're using an integer to store the max quantity for your vault. An integer is about 4 bytes and can be any number between -2.14 billion to 2.14 billion. No matter that number you pick in between, it's still only 4 bytes. What WOULD make more vault space hard is load times. You'd have to send a request to the server, pack all that data for the gear in your accounts data table, send/receive it and then display it in a proper time span and without breaking the bank on decent servers and a proper bandwidth allowance. That is the reason we don't have more space. Bungie probably doesn't see a reason to update game servers for a 3 year old game that'll be obsolete in 6 months.

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  • Come on, it's more than just an integer. We're talking integers, variables and Boolean values. Yes, the size for this data is small, you're right there. But you also have to realize that this is happening [b]for each player[/b] since the Vault is also server sided. Considering Destiny's sheer player base, multiply 324 by however many registered users there are, that's a lot of information - whether or not each space has an item in it, it's still bytes of size in the billions. I agree with the servers. Like I said, the Vault is both client and server sided - every time a player opens their Vault, the information within it has to be retrieved from the server and then processed by the client.

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  • Edited by Durenir: 3/24/2017 2:37:34 PM
    As an independent game developer (who's created his own engine using opengl). I don't think you understand what your talking about. The game engine wouldn't handle vault space. That would be a mechanic for the game itself. The engine mainly handles rendering, ai, audio, input, etc. Components that make a game work. The game handles all mechanics specific to itself.

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  • I do understand what I'm talking about, and you being an independent game developer doesn't mean you also know what you're talking about, you don't work for a company and you're probably inexperienced. I may not design games but I've had years of coding and scripting schooling / self-teaching. The Vault is a mechanic that utilizes the games engine. Yes, it's true that it handles all you mentioned, but you didn't mention it all. Everything the game does that isn't pulling from the server side, is done by the engine and it's restrictions. The Vault takes up memory, and the engine can only handle so much with it's processing power. Destiny was designed for Legacy consoles, which means Bungie had to use an outdated engine and design software, they've even said it themselves that the software/engine Destiny runs on is old and dated, and hard to work on / work with.

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  • I've been doing this for 15 years as a hobby. You are correct, i don't work for a company. Don't want to.That doesn't mean anything. Lol. Yes, the vault will UTILIZE the engine for gui rendering which is relatively inexpensive and networking (Obviously...the whole game uses it) However the code for the vault itself and how it works and handles is all part of the game.

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  • Then please tell me how people were able to get into HoW content before TDB even came out.

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  • You could not access House of Wolves content. Just because you can access an area on a map(s) within the game, doesn't mean that; -The enemies are rendered, loaded, named and properly configured -The quests are loaded, and configured -The dialogue, triggers, variables, spawns, etc. etc. are not configured or loaded. Often people like you who can't understand what this means is how all this bullcrap started in Year One in the first place.

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  • In one of the areas there actually were enemies and a "boss". The enemie spawns were pretty much the same when dlc released a year later. Also 2 ghosts were to be found in both locations mentioned above.

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  • The content was all there. The reason you couldn't get enemies and dialogue was because you didn't select it from the director. Just because you couldn't access a missions enemies and dialogue doesn't mean the content was not on the disc from day one.

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  • Oh really? Mind explaining the ~20-30 GB size of downloads for the Expansions, then? Lmfao

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  • Well, I guess you're right. But the content was developed and cut off the original game for the sake of profit.

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  • Edited by Fur Hammerlock: 3/24/2017 4:18:24 PM
    It wasn't for the sake of profit. Activision essentially held Bungie by the balls and forced them to completely overhaul Destiny and start from scratch a year before release. Activision then pushed Bungie to release the game on time as stated in their contract, so a game in shambles came out. Bungie, fortunately for us, managed to leave nearly all of the games lore, original design and story telling in tact, but they basically had to do it in the form of Grimoire Cards. It is unfortunate they are not viewable in the game. Destiny was contracted to have at least 3 expansions per game for the span of 10 years, so that part had never changed.

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  • A grimore library would be so nice to have in the tower.

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  • Do you even know what you're talking about?

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  • Yes, I do. Please point out where you think I'm wrong and I'll be happy to counteract it.

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  • We were promised more vault space later on in RoI And content was locked away on disk lol

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  • No, they did not promise it. One of the designers said; [i]We ~may~ have more solutions to vault space problems in the future.[/i]

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  • umm... http://www.ign.com/articles/2016/08/17/gamescom-2016-bungie-promises-destiny-rise-of-iron-vault-space-improvements

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  • You only just proved me right? Nice job? It was mentioned (and taken as a promise for some reason) that there would be improvements to make space more manageable. They have delivered on those mentions, but not in the form of actually increasing Vault Space - which there are a lot of technical limitations stopping this from happening. They added four new Kiosks since Rise of Iron that allow you to remove things from your Vault and have them stored in an artificial Vault.

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  • Kiosks aren't improvement. They're glorified trash cans.

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